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Zynthium   Zynthium Plates


A dense armor made from a chemical mixture of Zynthium and other metals. Zynthium provides the best defense.
  — In-Game Description 

Stats

Zynthium I
Zynthium1
II
Zynthium2
III
Zynthium3
IV
Zynthium4
V
Zynthium5
SPECIFICATIONS Notepad
Mass 80 t 130 t 210 t 335 t 535 t
Health 320 495 760 1,150 1,740
Hull XP 919 XP 1,697 XP 3,088 XP 5,484 XP 9,188 XP
RESEARCH ShipLabResearch
Prerequisites Previous level of Zynthium,
Same level of Iridium
Ship Lab Required VII VIII IX X X
Time Time 27m 00s 2h 31m 15h 11m 2d 17h 31m 5d 15h 30m
Helium-3 Helium3 103,500 712,100 4,029,570 17,508,960 30,208,650
Antimatter Antimatter 0 0 447,730 1,945,440 10,069,550
Module XP 460 XP 849 XP 1,544 XP 2,742 XP 4,594 XP
EQUIP ModuleRefit
Time Time 2m 30s 8m 00s 36m 00s 2h 26m 4h 59m
Helium-3 Helium3 10,420 71,330 403,128 1,751,166 3,021,225
Antimatter Antimatter 0 0 44,792 194,574 1,007,075
REPAIR Repair
Time Time 5m 20s 8m 15s 12m 40s 19m 10s 29m 00s


General

Zynthium is the final researchable ship armor, commonly used in medium- to high-level fleets.

Strategy and Setup

Advantages

Zynthium is extremely mass-efficient and provides excellent protection. It is equipped on all sorts of ships up to Demon Corps Hulls. Levels I-IV are also used on lower-level hulls to replace Plasteel, Tritanium and Iridium, fully utilizing the available mass.

Disadvantages

While Zynthium provides a lot of health, it also carries a huge repair bill. Unless you are planning to build sniper decoys, do not max out your armor, or else your fleet will take forever to repair.

Zynthium carries a ton of XP especially at levels IV-V, making your fleet more susceptible to high-level attacks involving superior ships.

Trivia

  • Zynthium used to be a type of resource that had been removed.
  • It used to be called Zynthium Alloy along with the base version, but was simplified to Zynthium.
  • Zynthium is a play on the word "Synth" (for synthetic), with the "-ium" suffix used for elements including most metals.