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Seeker Missile   Heavy Seeker Missile   Xeno Seeker Missile   Void Seeker Missile


The Xeno Seeker Missile fires a continuous stream of Alien missiles, designed to deal constant damage to ships that come in range.
  — In-Game Description 

Stats[]

Xeno Seeker Missile I
SeekerMissile6-Xeno
II
SeekerMissile7-Xeno
SPECIFICATIONS Notepad
DPS 206 Alien 276 Alien
Mass 1,229 t 1,453 t
Range 0-3,500 m
Speed 2,500 m/s
AoE Radius 50 m
Firing Cycle C: 0.0 / F: 0.8 / R: 0.2 / N: 5
Restricted to Xeno DivisionA.X.I.S.AltairiansUmbra
Traits Homing
Hull XP 28,430 XP 33,894 XP
BLUEPRINT CompleteBlueprint
Arms Lab Required VIII IX
EQUIP ModuleRefit
Time Time 1d 6h 20m 1d 17h 36m
Helium-3 Helium3 8,779,426 9,657,369
Antimatter Antimatter 3,135,510 3,449,061


General[]

The Xeno Seeker Missile is an advanced version of the Seeker Missile with superior damage, higher fire rate and deals Alien Damage, taking on a green coloration instead of orange in combat.

Strategy and Setup[]

Advantages[]

Similar to the other variants, Xeno Seeker Missiles demolish incoming squadrons with high fire rate. Their damage against squadrons can be further increased by equipping Xeno Beam Capacitors.

Xeno Seeker Missiles have massively increased DPS compared to the Heavy Seeker Missile, allowing them to compete with Xeno Disintegrator Cannons in regular combat. They are extremely lightweight and often substitute other weapons for one or two weapon slots to improve the ship's mass efficiency.

Disadvantages[]

Xeno Seeker Missiles still have significantly less damage output compared to weapons like the Xeno Rupture Beam and have a rather short range, therefore it is not recommended to have a ship with only this weapon unless it is specifically to destroy squadrons.

Trivia[]

Gallery[]


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