Xeno Rupture Beam   Xeno Rupture Beam Turret

Rupture Beam   Heavy Rupture Beam   Xeno Rupture Beam

The Xeno Rupture Beam has infused Xeno Division technology, intensifying the devastating damage in a charged and focused Alien beam.
  — In-Game Description 
Xeno Rupture Beam I II
Mass 2,069t 2,445t
DPS 284 389
DPV 1,590.4 2,178.4
Range 0-4,000 m
Projectile Speed 3,000 m/s
Firing Cycle C: 4.0 / F: 1.0 / R: 0.6 / N: Infinite
Obtaining (Blueprint)
Farming Tier Alien Tier 1 Alien Tier 1
Fragments 6 6
Complete Blueprint
Prev. Available in
Ascension (Store),
Alien Decimation (Store)
Arms Lab Required VIII IX
Time 1d 22h 40m 2d 16h 00m
Helium-3 11,083,324 12,256,853
Antimatter 5,458,951 6,036,957

Xeno Rupture Beam I, and II Respectively


The Xeno Rupture Beam is an advanced variant of the Rupture Beam designed by the Xeno Division. It has been modified to have increased damage output, as well as deal Alien damage instead. It was first released in Alien Decimation as a blueprint unlocked from Reaper Harvesters.

Strategy and Setup


With the benefits of the Rupture Beam and Heavy Rupture Beam, the Xeno Rupture beam has a massive 389 DPS!! This is also amplified every second of the 5 seconds it is locked onto the target meaning overall it can do ~2,000 DMV, this rivals the Xeno Cluster Missile and is/almost the same as 6 Ranger Swarms.

Even better is the fact that once fully charged it will deal the DPS in a very short amount of time. Enemy hulls will have a very short time window to actually do damage to your hull if they wish to run and kite you.

It can also equip Xeno Beam Capacitors for a greater charge negation and a rather useless squadron attack boost. This will make it fire faster than a normal Rupture beam which might be enough to severely weaken the hull before they can even fire.


Just like all beam weapons they suffer from all their disadvantages like charge time, kiting improbability, charge wasting, and etc. It also is very heavy making it hard for Mk I-III hulls to equip the weapon without sacrificing armor and specials.

It also takes a VERY long time to build and a high resource load to equip. This usually will make getting a fleet of these near impossible normally as by the time 2 are completed the next feature event would of come out with alot of new, interesting tech to use.

It is also Xeno Division Hulls only, which limits the amount of options that it has in Fleet vs. Fleet combat.



  • This weapon was first hinted at by Kixeye in the April Release notes.
  • This weapon is the first Beam weapon to receive a Xeno Variant.
  • The Xeno Rupture Beam is the arguably highest damage dealing weapon in the game.

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