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General

Xeno Division ship weapons were developed by the Xeno Division as an experiment. They completely outperform Demon Corps Ship Weapons, but are all restricted to Xeno and A.X.I.S. Hulls.

Xeno Division ship weapons have Regular, Heavy and Xeno versions. The Heavy version is significantly stronger than the Regular version, while the Xeno version is much stronger than the Regular version and deals Alien damage instead. Some Xeno versions even have built-in specials.

Energy/Alien Weapons

DisintegratorCannon3
DisintegratorCannon3-Xeno

Disintegrator Cannon

A medium-range Energy/Alien weapon that fires a burst of powerful lasers. It also offers additional protection to the ship. Only equippable on the Punisher Cruiser or Guardian Cruiser.
RuptureBeam3
RuptureBeam5-Heavy
RuptureBeam7-Xeno

Rupture Beam

A beam-type Energy/Alien weapon with short range, which charges up energy for a few seconds before discharging it rapidly, causing massive burst damage.

Explosive/Alien Weapons

ClusterMissile3
ClusterMissile5-Heavy
ClusterMissile7-Xeno

Cluster Missile

A short-range Explosive/Alien weapon that releases a barrage of devastating missiles with a brief reload. The explosions are very contained, however.
SeekerMissile3
SeekerMissile5-Heavy
SeekerMissile7-Xeno

Seeker Missile

An anti-squadron Explosive/Alien weapon with short range, firing a continuous stream of light missiles.

Projectile/Alien Weapons

ShatterDriver3
ShatterDriver5-Heavy
ShatterDriver7-Xeno

Shatter Driver

An ingenious Projectile/Alien weapon, with shells that shatter into a fan of projectiles upon impact, dealing damage to enemies behind the main target. Its extreme range is ideal for base attacks and battleship fights.

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