Xeno Cluster Missile   Cluster Missile Turret

Cluster Missile   Heavy Cluster Missile   Xeno Cluster Missile

The Xeno Cluster Missile blended Alien technology with the existing Xeno Division Cluster Missile to create a terrifying destructive weapon.
  — In-Game Description 


Xeno Cluster Missile I
DPS 299 Al 409 Al
Mass 2,178 t 2,574 t
Range 250-3,500 m
Speed 1,800 m/s
AoE Radius 100 m
Spread 20 deg
Health Damage +10% +15%
Firing Cycle C: 0.0 / F: 0.6 / R: 1.4 / N: 4
Restricted to Xeno DivisionA.X.I.S.Altairians
Hull XP 33,894 XP 40,005 XP
BLUEPRINT CompleteBlueprint
Arms Lab Required VIII IX
EQUIP ModuleRefit
Time Time 1d 22h 40m 2d 16h 00m
Helium-3 Helium3 10,898,440 11,988,284
Antimatter Antimatter 3,892,300 4,281,530


The Xeno Cluster Missile is an advanced version of the Cluster Missile with superior damage and deals Alien Damage, taking on a green coloration instead of orange in combat.

Strategy and Setup


Xeno Cluster Missiles have even better mass efficiency than Heavy Cluster Missiles and deal massive damage, especially against targets with lots of armor.

They can also use Xeno Munitions to reduce their spread and become more accurate against stationary targets.


Xeno Cluster Missiles, like its weaker variants, have short range and are hence vulnerable to kiting. They also have problems hitting fast targets especially with Xeno Munitions equipped.

Xeno Cluster Missiles take forever to equip, use the Heavy version if you do not care about having the best Xeno Division Technologies and just want the new stuff.

Their AoE is extremely limited and cannot even be enlarged much by Xeno Munitions since it is just a percentage increase.


  • The Xeno Cluster Missile is the first Xeno ship weapon.
  • The Xeno Cluster Missile originally fired like the Hydra Missile, albeit with a quicker firing rate; it now fires a flurry of missiles since the April 2017 update. Its spread was also halved to the present value due to its inaccuracy.