|Xeno Cluster Missile||Cluster Missile Turret|
|Cluster Missile||Heavy Cluster Missile||Xeno Cluster Missile|
|“||The Xeno Cluster Missile blended Alien technology with the existing Xeno Division Cluster Missile to create a terrifying destructive weapon.||”|
|— In-Game Description|
|Xeno Cluster Missile||I||II|
|Mass||2,178 t||2,574 t|
|AoE Radius||100 m|
|Firing Cycle||C: 0.0 / F: 0.6 / R: 1.4 / N: 4|
|Restricted to||Xeno Division, A.X.I.S., Altairians|
|Hull XP||33,894 XP||40,005 XP|
|Arms Lab Required||VIII||IX|
|Time||1d 22h 40m||2d 16h 00m|
Strategy and Setup
Xeno Cluster Missiles have even better mass efficiency than Heavy Cluster Missiles and deal massive damage, especially against targets with lots of armor.
They can also use Xeno Munitions to reduce their spread and become more accurate against stationary targets.
Xeno Cluster Missiles, like its weaker variants, have short range and are hence vulnerable to kiting. They also have problems hitting fast targets especially with Xeno Munitions equipped.
Xeno Cluster Missiles take forever to equip, use the Heavy version if you do not care about having the best Xeno Division Technologies and just want the new stuff.
Their AoE is extremely limited and cannot even be enlarged much by Xeno Munitions since it is just a percentage increase.
- The Xeno Cluster Missile is the first Xeno ship weapon.
- The Xeno Cluster Missile originally fired like the Hydra Missile, albeit with a quicker firing rate; it now fires a flurry of missiles since the April 2017 update. Its spread was also halved to the present value due to its inaccuracy.