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Fusion Xeno technology with a Beam Capacitor further reduces charge time of Alien weapons.This process has an added effect which disrupts enemy squadrons.
  — In-Game Description 
!THIS SPECIAL CAN ONLY BE EQUIPPED ON XENO DIVISION HULLS!
Xeno Beam Capacitors I II
Weight (% Weapon Mass) 4% 5%
Charge Time -20% -30%
Squadron Damage +15% +30%
Unlocking (Only obtainable in event Alien Decimation and Mobilization)
Tech Lab Required VI VIII
Intel Required 650,000 800,000
Build
Time 1d 2d
Helium 3 7,784,600 9,341,520
Antimatter 2,919,225 3,503,070
Repair 0s 0s
XenoBeamCapacitors12

Xeno Beam Capacitors I, and II Respectively


Description

The Xeno Beam Capacitors is a variant of the Beam Capacitors special for energy weapons that has been developed by the Xeno Division, that has been modified to affect alien weapons instead. It was released in Alien Decimation.

​Strategy and Setup

​Advantages:

Xeno Beam Capacitors is the first special to reduce the charge of alien weapons. This is essential for the Xeno Rupture Beam as beam weapons often suffer due to their charge up and steady release of DPS which is hard to kite with. They also add 10% more compared to Beam Capacitors.

Its squadron boost doesn't help very much as the Xeno Rupture Beam can easily 1 shot an individual squadron but still is terrible against swarms of them.

It also adds a very minimal weight % to the hull which saves ALOT of mass.

​Disadvantages:

The only disbenefit, besides the useless squadron upgrade is the fact that it was specifically made for the Xeno Rupture Beam meaning it is useless if you don't have it.

​Gallery

​Trivia

  • This Special was first hinted in the April Release notes.
  • It's squadron benefit is considered completely worthless by many players.
  • It shares the same build time with Xeno Munitions which are both the longest build time needed for a special.

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