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Upgraded Armored Thrusters with Xeno Division armor technology, they are able to sustain more damage and keep ships just as fast.
  — In-Game Description 

Stats[]

Xeno Armored Thruster I
XenoArmoredThruster1
II
XenoArmoredThruster2
III
XenoArmoredThruster3
SPECIFICATIONS Notepad
Ship Mass 4% 6% 8%
Speed +50 m/s +70 m/s +90 m/s
Turning +3.0 deg/s +5.0 deg/s +7.0 deg/s
Strafe -20% -26% -33%
Health 1,562 2,108 2,577
Hull XP 3,346 XP 4,000 XP 4,542 XP
Restricted to Xeno DivisionA.X.I.S.AltairiansUmbraPharmakon
BLUEPRINT CompleteBlueprint
Ship Lab Required VII VIII IX
EQUIP ModuleRefit
Time Time 18h 00m 22h 30m 1d 6h
Helium-3 Helium3 2,821,959 5,361,722 7,901,485
Antimatter Antimatter 1,332,592 2,531,925 3,731,258
REPAIR Repair
Time Time 13m 01s 17m 34s 21m 29s


General[]

The Xeno Armored Thruster is an advanced version of Armored Thrusters, taking up less mass while giving more health. It is limited to Xeno Division Hulls, A.X.I.S. Hulls and Altairian Hulls.

Strategy and Setup[]

Advantages[]

Xeno Armored Thrusters are useful on the vast majority of ships, similar to Armored Thrusters. The extra forward speed allows your ships to better kite and catch enemy targets.

Xeno Armored Thrusters give a massive health bonus; this has a repair to health ratio of 0.5, which is better than all pre-Xeno Division tech. As a result, ships equipped with this thruster become tougher and still retain good repair efficiency.

Note that this thruster has a very low XP value for its tier, enabling your fleet to fight lower-level PvP targets.

Disadvantages[]

Xeno Armored Thrusters turn slightly slower than Fusion Thrusters, although this is not much of a disadvantage compared to the various benefits.

Trivia[]

Gallery[]


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