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Xeno Division applied its heavy armor to cargo hold upgrades to help with resource collection.
  — In-Game Description 

Stats[]

Xeno Armored Hold I
XenoArmoredHold1
II
XenoArmoredHold2
III
XenoArmoredHold3
SPECIFICATIONS Notepad
Mass 853 t 1,243 t 1,766 t
Cargo 975,000 t 1,381,000 t 1,909,000 t
Health 1,171 1,581 1,933
Hull XP 2,297 XP 2,400 XP 2,505 XP
Restricted to Xeno DivisionA.X.I.S.AltairiansUmbraPharmakon
BLUEPRINT CompleteBlueprint
Ship Lab Required VII VIII IX
EQUIP ModuleRefit
Time Time 5h 11m 7h 15m 9h 04m
Helium-3 Helium3 1,724,530 2,586,795 3,449,060
Antimatter Antimatter 548,714 823,071 1,097,428
REPAIR Repair
Time Time 9m 46s 13m 11s 16m 07s


General[]

The Xeno Armored Hold is an advanced version of the Armored Hold with increased health and cargo capacity. It is limited to Xeno Division Hulls, A.X.I.S. Hulls and Altairian Hulls.

Strategy and Setup[]

Advantages[]

Xeno Armored Hold grants your ships incredible cargo capacity, enabling your fleet to take hundreds of millions of resources from player bases in a single attack. They are also used to collect cargo from NPC Targets.

Xeno Armored Hold has an excellent health to XP ratio, making them the standard "armor piece" for low-level fleets. It is also quite repair-efficient with a repair to health ratio of 0.5.

Disadvantages[]

Xeno Armored Hold is very massive, taking up almost 2,000 tons at level III. This severely limits what else you can put on your ships. Unless you have excess space remaining, do not use this special just to increase your armor or cargo.

A useful strategy is to equip Xeno Armored Hold on the various ships you obtain from Alien Strike, Smash & Grab, and other events which offer blank Xeno Division Hulls and above. Since you do not have time to equip all of them for combat anyways, why not make some cheap cargo fleets?

Gallery[]


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