|Wave Driver||Wave Driver Turret|
|“||The Wave Driver Turret is a heavy Projectile weapon that uses precisely phase-shifted rounds to bypass shield defences||”|
|— In-Game Description|
|Wave Driver Turret||I||II||III|
|Projectile Speed||1,800 m/s|
|Firing Cycle||C: 0.0 / F: 0.0 / R: 3.0 / N: 1|
Prev. Available in
|Special Event (Store)|
Curr. Available in
|Planet Strike (Store)|
|Arms Lab Required||VII||VIII||IX|
|Time||5h 16m||17h 28m||23h 29m|
Strategy and Setup
Compared to other projectile weapons, it is better at taking down rechargeable-shield decoys, because of its 25% shield bypass. The shield bypass also means that more damage will be dealt to a ship before the shield drops, weakening it in advance.
Wave Driver Turrets also have the second highest range out of any turret in the game, surpassed only by the Kinetic Driver Turret and the Bayonet Missile Turret. They also have a rather small minimal range arc, making it hard to find a no-fire zone in a base. The Wave Driver Turret also has a projectile speed of 1,800 m/s, making it significantly more accurate than most projectile turrets.
However, the Wave Driver Turret does have some disadvantages. Its damage is somewhat lacking, and as base fleets usually have maximum armor, they struggle at taking them down faster then the more accurate Vector Torpedo Turret. They also will miss frequently.
Their DPS is very low, when compared to the Gemini Driver Turret it seems completely useless if you have it. Though, if you don't it is a good replacement.
- The Wave Driver Turret is the second to last Vsec Weapon to get a Base variant
- The Wave Driver Turret is part of KIXEYE's "Bring Bases Back" initiative as many players have complained about how bases are underpowered
- The Wave Driver Turret originally had less DPS but was later buffed in a update