Compared to other projectile weapons, it is better at taking down rechargeable-shield decoys, because of its 25% shield bypass. The shield bypass also means that more damage will be dealt to a ship before the shield drops, weakening it in advance. Wave Driver Turrets also have the second highest range out of any turret in the game, surpassed only by the Kinetic Driver Turret and the Bayonet Missile Turret. They also have a rather small minimal range arc, making it hard to find a no-fire zone in a base. The Wave Driver Turret also has a projectile speed of 1,800 m/s, making it significantly more accurate than most projectile turrets.
However, the Wave Driver Turret does have some disadvantages. Its damage is somewhat lacking, and as base fleets usually have maximum armor, they struggle at taking them down faster then the more accurate Vector Torpedo Turret. They also will miss frequently.