|Wave Driver||Wave Driver Turret|
|Wave Driver||Infernal Wave Driver|
|“||The Wave Driver is a cunning VSec projectile weapon that uses precisely phase-shifted rounds to bypass shield defenses||”|
|— In-Game Description|
|Projectile Speed||1,800 m/s|
|Firing Cycle||C: 0.0 / F: 0.0 / R: 5.0 / N: 1|
|Farming Tier||VSec Tier II||VSec Tier II/III||VSec Tier III/IV|
|Arms Race (Store),|
Special Event (Store)
|Arms Lab Required||VII||VIII||IX|
|Time||48m 30s||2h 1m 20s|
|“||Punch through shields with the Wave Driver.||”|
|— Event Store|
The Wave Driver is a projectile weapon and its blueprints can be found by defeating level 30-55 VSec fleets. It was first available in the event Arms Race and later added to Riots. They fire white/blue projectile slugs at its target, the slugs are smaller and have a smaller impact effect than most other projectile weapons.
They have a built in phase shift ability and inflict 25% of its damage directly to a ship's armor, ignoring shields. They are relatively uncommon, most frequently seen in mid level fleets.
Strategy and Setup
Players choosing to equip Wave driver are usually after the innate phase shift that ignores shield protection. They are especially effective at destroying heavily shielded ships with light armor such as destroyers or battleship, these ships tend to have lower amount of armor because they have lower amount of armor slots. If the armor is light enough, targets are destroyed before their shields even deplete.
The phase shift can be further enhanced by equipping Phased Projectiles, Phased Magnets or Reinforced Rails. The Phase Shifter field provided by the Valkyrie carrier also increases the amount of damage from weapons to ignore shielding protection. Certain ships that have been upgraded through the crafting system also possess innate bonuses that ignore shielding protection.
A destroyer equipped with Wave drivers enhanced phased projectiles, upgraded to MK V, escorted by a Valkyrie carrier can reduce the default 90% protection from shields to a mere 20%.
They have a slightly wider firing arc compared to Gladius drivers. A lower minimum range and higher maximum range and can to be used in medium range combat to a limited extent. Wave drivers inflict more damage to a ship's hull, debilitating them permanently until they are repaired. Even if the fleet battle ends in a draw or in your defeat, your enemy fleet will have taken armor damage, weakening their durability in the next subsequent battle if they choose not to return to base for repairs.
Wave drivers are suitable for destroying ships are that damaged in combat but have regenerated their shields since their previous battle. Since damaged ships have lower armor, they will more likely be destroyed before their shields are depleted, increasing the speed they are eliminated.
Wave drivers have high default projectile speed.
Wave drivers are not at all suitable for attacking ships that are heavily armored with many other projectile weapons serving as stronger alternatives.
Wave drivers are not used at all in high level combat, as most fleets in high level fleets possess substantial armor. Even if enhanced with phased projectiles, often high level ships will not be destroyed until their shields are long depleted - this is especially true for cutters and cruisers which have been upgraded through the crafting system.
Wave drivers have relatively low amount of firepower in comparison with more modern projectile weapons, such as the Shatter Driver. If the Wave driver cannot destroy its targets before their shields are depleted, it does not actually increase the speed they destroy enemy ships.
Wave drivers can miss, particularly at long ranges and have a small hit box.
Wave drivers should not be used in base combat. Combat modules often have far more armor than shields.
- Wave driver shots have a very minimal impact graphic, smaller than any other projectile impact graphic in the game.