Void Pulse Cannon   Pulse Cannon Turret

Pulse Cannon   Void Pulse Cannon

The Void Pulse Cannon emits an impressive burst of Void damage, able to pierce through the first target it hits and fire again with only moderate recharge time.
  — In-Game Description 


Void Pulse Cannon IV
DPS 298 Vo
Mass 1,536 t
Range 0-3,250 m
Projectile Range 3,730 m
Speed 5,000 m/s
Spread 5 deg
Piercing 2
Firing Cycle C: 0.0 / F: 1.0 / R: 3.0 / N: 5
Restricted to Cruisers
Restricted to Marauders
Hull XP 33,894 XP
Prerequisites None
EQUIP ModuleRefit
Time Time 14h 24m
Helium-3 Helium3 19,105,988
Antimatter Antimatter 6,823,566


The Void Pulse Cannon is a Pulse Cannon specialized for PvP combat, instead dealing Void Damage and taking on a purple coloration. It is only available to the Berserker Cruiser.

Strategy and Setup


Void Pulse Cannons have the same mass requirement as Xeno Pulse Cannons yet deal more damage, making them even more effective against player fleets and bases.

They can be paired with Void Ionization to achieve a maximum range of 4,875 m, significantly longer than that of the Xeno Pulse Cannon. This enables your Berserker Cruisers to quickly destroy battleships that get slightly too close.

Void Pulse Cannons cannot be resisted by any player ships other than Marauder Hulls.


Similar to the regular Pulse Cannon, Void Pulse Cannons have trouble hitting fast squadrons as they lack the ability to home in towards targets.

This weapon does not have built-in range increase unlike its Xeno version, causing Void Ionization to be almost a necessity, which takes up a special slot and increases the total mass used.

Void Pulse Cannons are heavily resisted by NPC Targets, therefore they should not be used for farming.