|Pulse Cannon||Xeno Pulse Cannon||Void Pulse Cannon|
|“||The Void Pulse Cannon emits an impressive burst of Void damage, able to pierce through the first target it hits and fire again with only moderate recharge time.||”|
|— In-Game Description|
|!THIS WEAPON IS A REUSABLE ITEM MEANING YOU HAVE A LIMITED AMOUNT!|
|!THIS WEAPON CAN ONLY BE EQUIPPED ON THE BERSERKER CRUISER!|
|Void Pulse Cannon||IV|
|Projectile Speed||5,000 m/s|
|Firing Cycle||C: 0.0 / F: 1.0 / R: 3.0 / N: 5|
|Obtaining (Reusable Credit)|
|Available in||Dynasty (Leaderboard),|
Alien Decimation (Store),
Civil War (Market)
The Void Pulse Cannon is the Void damaging Pulse Cannon which branches off as the Pulse Cannon III technically. It shares the same firing pattern as the normal version with a quick burst of piercing shots following by moderate reload.
When fired it is a bright purple laser that fires five times before reloading. Like the Pulse Cannon adding more will put the lasers in a specific order, with 3 having 1 lead one with 2 supporting lasers.
STRATEGY AND SETUP
Like the normal Pulse Cannon as well it pierces hulls, doubling its overall firepower. It also does not need any special with it as it has no correlated special available to it, with this it technically has the same mass as the Pulse Cannon II.
It also deals Void damage, which all ships controlled by Players are especially vulnerable to.
However, the Void Pulse Cannon also retains the weaknesses of the original Pulse Cannon, making it ineffective against fast moving targets.
It also deals Void Damage, which Alien Ships are able to resist most of, meaning any ship equipped with this weapon that is attacked by an NPC Fleet is essentially a sitting duck.
The Marauder's own hulls is also able to resist void damage to varying lengths, making it harder to destroy as compared to other hulls.
Also, this tech is only available on the Berserker Cruiser, it is also a Reusable Instance, meaning it is only available in limited amounts.
- The Void Pulse Cannon is technically the Void Damage version of the Pulse Cannon.
- Currently, all non-player fleets are listed as resisting void damage. To what extent this resistance extends is not known, but damage is severely reduced, with a Void Pulse Cannon IV taking multiple volleys to kill ships from planet fleets.