FANDOM


General

VIP System is a newly released system that gives you perks and benefits for buying a set amount of Coins. Currently there are 10 levels of VIP with rewards getting better as you climb higher up.

If you bought coins before the VIP System was released all coins purchased like from the Shop, Steam DLC Packs, Beginner Packs, and etc. will add to your points, however all FREE Coins do NOT count.

Interactions

All Coins including Steam DLC Packs and Bonus Coins will count as 1 VIP Point, free coins from your commerce module or friend rewards do not count.

When other bonuses are active the game will automatically pick the larger of the two discounts to apply. However, benefits from VIP rank will stack with benefits from Alliance Help.

Rank Requirements

VIP Rank Cumulative VIP Points Required VIP Points to Next Rank Benefits
0 0 1,000 None
1 1,000 4,000


  • Unlock Commerce Module
  • +5% to Max Resources
  • +5% to Max Blood Amber
  • -5% to Name Change Coin Cost
  • -5% to Relocation Coin Cost
  • -3% to Ship Lab Research Resource Cost
  • -3% to Ship Lab Research Time
  • -3% to Tech Lab Research Resource Cost
  • -3% to Tech Lab Research Time
  • -3% to Arms Lab Research Resource Cost
  • -3% to Arms Lab Research Time
  • -3% to Module Upgrade Resource Cost
2 5,000 9,000


  • +10% to Max Resources
  • +10% to Max Blood Amber
  • -10% to Name Change Coin Cost
  • -10% to Relocation Coin Cost
  • -5% to Ship Lab Research Resource Cost
  • -5% to Ship Lab Research Time
  • -5% to Tech Lab Research Resource Cost
  • -5% to Tech Lab Research Time
  • -5% to Arms Lab Research Resource Cost
  • -5% to Arms Lab Research Time
  • -5% to Module Upgrade Resource Cost
3 14,000 16,000


  • +15% to Max Resources
  • +15% to Max Blood Amber
  • -15% to Name Change Coin Cost
  • -15% to Relocation Coin Cost
  • -8% to Ship Lab Research Resource Cost
  • -8% to Ship Lab Research Time
  • -8% to Tech Lab Research Resource Cost
  • -8% to Tech Lab Research Time
  • -8% to Arms Lab Research Resource Cost
  • -8% to Arms Lab Research Time
  • -8% to Module Upgrade Resource Cost
  • -3% to Module Upgrade Time
  • -3% to Module Repair Time
  • -3% to Module Construction Time
4 30,000 40,000


  • +20% to Max Resources
  • +20% to Max Blood Amber
  • -20% to Name Change Coin Cost
  • -20% to Relocation Coin Cost
  • -12% to Ship Lab Research Resource Cost
  • -12% to Ship Lab Research Time
  • -12% to Tech Lab Research Resource Cost
  • -12% to Tech Lab Research Time
  • -12% to Arms Lab Research Resource Cost
  • -12% to Arms Lab Research Time
  • -12% to Module Upgrade Resource Cost
  • -5% to Module Upgrade Time
  • -5% to Module Repair Time
  • -5% to Module Construction Time
  • -3% to Module Equip Time
  • -3% to Hull Build Time
  • -3% to Hull Refit Time
  • -3% to Crafting Time
5 70,000 55,000


  • +25% to Max Resources
  • +25% to Max Blood Amber
  • -25% to Name Change Coin Cost
  • -25% to Relocation Coin Cost
  • -16% to Ship Lab Research Resource Cost
  • -16% to Ship Lab Research Time
  • -16% to Tech Lab Research Resource Cost
  • -16% to Tech Lab Research Time
  • -16% to Arms Lab Research Resource Cost
  • -16% to Arms Lab Research Time
  • -16% to Module Upgrade Resource Cost
  • -8% to Module Upgrade Time
  • -8% to Module Repair Time
  • -8% to Module Construction Time
  • -5% to Module Equip Time
  • -5% to Hull Build Time
  • -5% to Hull Refit Time
  • -5% to Crafting Time
6 125,000 100,000


  • +30% to Max Resources
  • +30% to Max Blood Amber
  • -30% to Name Change Coin Cost
  • -30% to Relocation Coin Cost
  • -20% to Ship Lab Research Resource Cost
  • -20% to Ship Lab Research Time
  • -20% to Tech Lab Research Resource Cost
  • -20% to Tech Lab Research Time
  • -20% to Arms Lab Research Resource Cost
  • -20% to Arms Lab Research Time
  • -20% to Module Upgrade Resource Cost
  • -11% to Module Upgrade Time
  • -11% to Module Repair Time
  • -11% to Module Construction Time
  • -8% to Module Equip Time
  • -8% to Hull Build Time
  • -8% to Hull Refit Time
  • -8% to Crafting Time
7 225,000 175,000


  • +35% to Max Resources
  • +35% to Max Blood Amber
  • -35% to Name Change Coin Cost
  • -35% to Relocation Coin Cost
  • -25% to Ship Lab Research Resource Cost
  • -25% to Ship Lab Research Time
  • -25% to Tech Lab Research Resource Cost
  • -25% to Tech Lab Research Time
  • -25% to Arms Lab Research Resource Cost
  • -25% to Arms Lab Research Time
  • -25% to Module Upgrade Resource Cost
  • -14% to Module Upgrade Time
  • -14% to Module Repair Time
  • -14% to Module Construction Time
  • -11% to Module Equip Time
  • -11% to Hull Build Time
  • -11% to Ship Refit Time
  • -11% to Crafting Time
8 400,000 300,000


  • +40% to Max Resources
  • +40% to Max Blood Amber
  • -40% to Name Change Coin Cost
  • -40% to Relocation Coin Cost
  • -30% to Ship Lab Research Resource Cost
  • -30% to Ship Lab Research Time
  • -30% to Tech Lab Research Resource Cost
  • -30% to Tech Lab Research Time
  • -30% to Arms Lab Research Resource Cost
  • -30% to Arms Lab Research Time
  • -30% to Module Upgrade Resource Cost
  • -17% to Module Upgrade Time
  • -17% to Module Repair Time
  • -17% to Module Construction Time
  • -14% to Module Equip Time
  • -14% to Hull Build Time
  • -14% to Hull Refit Time
  • -14% to Crafting Time
9 700,000 550,000
  • +45% to Max Resources
  • +45% to Max Blood Amber
  • -45% to Name Change Coin Cost
  • -45% to Relocation Coin Cost
  • -35% to Ship Lab Research Resource Cost
  • -35% to Ship Lab Research Time
  • -35% to Tech Lab Research Resource Cost
  • -35% to Tech Lab Research Time
  • -35% to Arms Lab Research Resource Cost
  • -35% to Arms Lab Research Time
  • -35% to Module Upgrade Resource Cost
  • -20% to Module Upgrade Time
  • -20% to Module Repair Time
  • -20% to Module Construction Time
  • -17% to Module Equip Time
  • -17% to Hull Build Time
  • -17% to Hull Refit Time
  • -17% to Crafting Time
10 1,250,000 Max


  • +50% to Max Resources
  • +50% to Max Blood Amber
  • -50% to Name Change Coin Cost
  • -50% to Relocation Coin Cost
  • -40% to Ship Lab Research Resource Cost
  • -40% to Ship Lab Research Time
  • -40% to Tech Lab Research Resource Cost
  • -40% to Tech Lab Research Time
  • -40% to Arms Lab Research Resource Cost
  • -40% to Arms Lab Research Time
  • -40% to Module Upgrade Resource Cost
  • -25% to Module Upgrade Time
  • -25% to Module Repair Time
  • -25% to Module Construction Time
  • -20% to Module Equip Time
  • -20% to Hull Build Time
  • -20% to Ship Refit Time
  • -20% to Crafting Time


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