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Twinfire Beam   Twinfire Beam Turret

Twinfire Beam   Void Twinfire Beam


A double barrel beam weapon, the (Heavy/Xeno) Twinfire Beam shoots alternating concentrated blasts of Energy (Alien) particles for sustained damage.
  — In-Game Description 

Stats[]

Twinfire Beam I
TwinfireBeam1
II
TwinfireBeam2
III (Heavy)
TwinfireBeam3-Heavy
IV (Xeno)
TwinfireBeam4-Xeno
SPECIFICATIONS Notepad
DPS 163 Energy 204 Energy 261 Energy 358 Alien
Mass 1,155 t 1,574 t 1,748 t 2,659 t
Range 0-3,000 m 0-3,000 m 0-3,000 m 0-4,250 m
Speed 3,000 m/s
Firing Cycle C: 2.6 / F: 1.2 / R: 0.4 / N: 6
Traits BeamPass Through
Restricted to Xeno DivisionA.X.I.S.AltairiansUmbraPharmakon
Hull XP 19,302 XP 23,577 XP 30,540 XP 46,796 XP
BLUEPRINT CompleteBlueprint
Arms Lab Required VIII IX N/A IX
REUSABLE ITEM ReusableItem
Prerequisites N/A N/A None N/A
EQUIP ModuleRefit
Time Time 8h 00m 16h 00m 1d 0h 1d 16h
Helium-3 Helium3 7,348,457 10,655,263 13,962,068 17,268,874
Antimatter Antimatter 2,194,994 3,182,741 4,170,489 5,158,236

Note: Xeno Twinfire Beam is not available to the Pharmakon.

General[]

The Twinfire Beam is a devastating Energy weapon that fires beams in quick succession. It is restricted to Xeno Division Hulls or better.

It fires two solid yellow beams at a time with relatively short charge and reload.

The Heavy Twinfire Beam is a powerful version of the Twinfire Beam, with improved damage and mass efficiency.

The Xeno Twinfire Beam is an advanced version of the Twinfire Beam that has built-in range increase and deals Alien Damage, taking on a green coloration.

Strategy and Setup[]

Advantages[]

Twinfire Beams deal massive damage that is both undodgeable and unblockable, enabling your ships to reliably destroy targeted ships.

Their range and effective DPS can be boosted by Beam Capacitors, or better yet, Harmonic Beam Capacitors, which further increase the damage dealt for your entire fleet.

The Xeno version does not require range extenders; regardless, most people equip Harmonic Xeno Beam Capacitors to boost their damage output.

Disadvantages[]

Twinfire Beams have low range even with Beam Capacitors equipped; they are not recommended on battleships designed for PvP as they can be easily outranged by those with Eclipse Drivers. They are best used on cutters designed to close the distance and open fire as soon as possible.

They are horrible against squadrons as they can only take out one of them at a time. Ships equipped with this weapon are advised to also include Bombardment Torpedoes or other anti-squadron weapons.

Twinfire Beams receive less benefit from Beam Capacitor-type specials compared to Rupture Beams because they have a shorter charge time.

Xeno Twinfire Beams are directly outclassed by Xeno Rupture Beams due to their inferior DPS and mass efficiency. They are also resisted by all Xeno Division Hulls and A.X.I.S. Hulls.

Trivia[]

  • Despite its description, this weapon does not actually fire alternating beams as it would have been too difficult to code in.
  • The Twinfire Beam and its variants received a massive buff as they were deemed too weak. More details here.

Gallery[]


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