FANDOM



The Thermal Ray Turret is a common Energy weapon for base defense. Extremely powerful and fast, but lacks range.
  — In-Game Description 
Thermal Ray Turret ...I... II III IV V
Mass  65t 115t 200t 350t 610t
DPS  10 18 31 54 94
Range 0 - 4,500 m
Projectile Speed 3,000 m/s
Sound Effects
Laser red 01
Laser red 02
Laser red 03
Research
Arms Lab Required I I III IV VI
Time 0s 5m 20s 1h 04m 3h 12m
Mineral Ore 0 31,376 40,448 161,790 2,384,500
Antimatter 0 0 0 0 125,500
Build
Time 8s 32s 2m 8s 6m 24s 19m 12s
Mineral Ore 0 0 0 0 0
Antimatter 0 0 0 0 0
Repair 0s 0s 0s 0s 0s
ThermalRay12345

Thermal Ray Turret I, II, III, IV, and V Respectively

GeneralEdit

The Thermal Ray Turret is a base energy weapon. It is the first base weapon and first base energy weapon available for research.

They fire yellow pulses of lasers at targets with slight spread in bursts. They are common short range weapons for base defence that low level players use. 

Strategy and Setup Edit

Advantages:Edit

The Thermal ray turret is a powerful low level close range weapon, particularly at level V, able to fend off mid level fleet attacks at such ranges. They are relatively light and cheap in terms of resources.This high amount of firepower and capable of destroying mid level ships such as Exodus cruisers and Venom battleships quickly at close ranges.

It also is fairly light weight, meaning Combat Modules can equip higher shields, specials, and armor to improve its effectiveness in combat.

Disadvantages:Edit

Thermal ray turrets are easily out ranged by destroyers and are of minimal use when it comes to defending a base for long range attacks. Low level Players often put all Thermal Ray turrets on the base making it super vulnerable to snipers.

Its also easily replaced by later level turrets like the SICO Missile Turret or something as small as the Fusion Torpedo Turret which are much better alternatives.

Their lasers however can be dodged, most energy weapons do not miss - Thermal ray turret is an exception, they can miss their bursts firing at high speed targets with a small profile size at maximum range.

Setup:Edit

A common rookie mistake is putting all Thermal Ray turrets on the base. This is bad because they are easily outranged by sniping fleets which can decimate the base. Try to mix in Coil Driver Turrets in the base as well to ensure a nice coverage of the base. Try to put the Thermal rays on the outer edges of the base as well.

Try to equip level V and the maximum amount of armor and the maximum level of Focused Apertures on there as you can to maximize the deadliness of the Combat Module.

GalleryEdit

TriviaEdit

  • The Thermal ray turret's projectile no longer "homes in" on their targets, making it possible to dodge them now. All other turrets will "lock and load" on the target they're firing on now.
  • The Thermal ray turret was commonly used until blueprints were introduced, bringing in the much more powerful Tachyon Beam Turret to replace the Thermal ray turret. However, players who lack blueprints continue to use the Thermal ray turret.
  • The Thermal ray turret was once called the Heavy Beam laser.
  • After recent patches, it is the 1 out of 2 turrets to cost 0 resources on every single level to equip. The second being the Coil Driver Turret.



Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.