|“||Terminus Mines deal damage to ships that stray too close, easily blocking an enemy fleet's advance.||”|
|— In-Game Description|
|Damage Area||1,000 x 1,000 m2|
|Warning Range||1,500 m|
|The Bridge Required||III||IV||IV||V||V|
|Time||14m 37s||53m 16s||2h 39m 48s||4h 26m 20s||6h 12m 52s|
|Module XP Change||1,500 XP||337 XP||163 XP||449 XP||1,015 XP|
The Terminus Mine emits deadly radiation in all directions when enemy ships enter its damage field, dealing massive unresistible damage to all that are inside. Squadrons are not affected, however.
When enemy ships or squadrons enter the Terminus Mine's warning range, it pulses red and a brief warning sound is heard.
Terminus Mines cannot be targeted nor damaged, therefore they cannot be repaired. Although squadrons appear to fire at them when passing by, no visible damage is dealt.
Their health is not counted in the overall total, allowing 3-star attacks to be performed as usual.
There are two types of Terminus Mine setups: anti-blitz and anti-snipe.
Anti-blitz mines are placed very close to The Bridge, leaving almost no gap for enemy ships to pass through. This prevents enemy fleets from sitting directly on top of your Bridge, which is extremely useful against battleships as it prevents their dual firing arcs from being used simultaneously.
Anti-snipe mines are placed far away from the base, usually around 7,000-8,000 m away from the outermost Combat Modules. This limits the movement of enemy destroyers and/or decoys, and in some cases, forces them to move closer towards your defenses, making them easier to hit.
Some rebels prefer to put the majority of their Terminus Mines on one side of their base, with most of their other defenses concentrated on the other side. Most enemies are forced to attack from the stronger side as they cannot simply run through the Terminus Mines without taking heavy damage.
- Terminus Mines were released on December 18th, 2013.
- They deal Untyped damage, which cannot be resisted in any way.
- Terminus Mines have an unladen and maximum mass of 100 t, so no equipment can be used on them.
- Although the damage field of the Terminus Mine appears to be a circle, its hitbox is actually a square. As a result, ships may appear to be inside the minefield but not take any damage, and vice versa.
- NPC fleets are smart enough to avoid the minefield, making Terminus Mines ineffective against them unless used as a wall with no openings (they can still channel the enemy's ships).