The Tachyon Beam Turret is a fearsome Base Energy Weapon developed by VEGA to suppress the Miner Rebellion. Beam Weapons are not easily escaped.
  — In-Game Description 
Tachyon Beam Turret I II III
Blueprint Fragments 4 5 6
Blueprint Tier Tier III Tier IV Tier V
Mass 385t 790t 1,780t
DPS 88 133 204
Range 0-4,700 m
Projectile Speed 3,500 m/s
Sound Effect Charging
Weap warm beam red 01


Weap fire beam red 01


Impact beam red 01
Arms Lab Required Arms Lab VI Arms Lab VIII Arms Lab X
Time 3h 27m 20s 10h 22m 10s 1d 3h 38m 50s
Mineral Ore 3,323,782 10,439,371 12,916,828
Antimatter 586,550 2,609,843 4,305,608
Time 0s 0s 0s

Tachyon Beam Turret I, II, and III, Respectively


The Tachyon Beam Turret is a energy type base turret, it is a base variant of the weapon, Thermal beam ray. It is the first base turret released as a blueprint and can be obtained defeating level 20-27 rebel cargo fleets or level 27-45 level VEGA cargo fleets. It fires a single thin orange/gold beam at its target. It takes a brief moment to charge. It is common on bases due to their increased firepower in comparison to the Thermal ray turret.

Strategy and Setup

The Tachyon beam turret is potent and possesses a high amount of firepower for destroying attacking ships at close range. They are more powerful than Thermal ray turrets, with more firepower and range. Tachyon beam turret III is extremely heavy and is only recommended on the players bridge, as it is too heavy for combat modules, being only to equip very light armor.

Tachyon beam turrets never miss. They have a brief charge time before firing at their targets. When their target is destroyed, the turret halts firing and needs to recharge before firing again. They are not optimal for destroying incoming squadrons launched from carriers.

With level III Tachyon beam turret, combined with focused apertures V which doubles its mass, it can only fit Zynthium plates I as the highest armor. So if you are attacking a base with level III Tachyon beam turrets with a blitz fleet, destroy those turrets first. The collateral damage will often be an additional advantage. That still doesn't mean these bases should be taken lightly however, as the Tachyon beam turret is still very powerful and tailors with stopping blitz fleets.


  • The Tachyon beam turret was the first VEGA base weapon to be introduced.
  • The Tachyon Beam Turret is the base variant of the Thermal beam ray, in which it will use a hit-scan attack on its target, thereby making it unavoidable.


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