|“||The Sweep Maximizer increases the spread of Explosive weapons, annihilating even the largest fleets.||”|
|— In-Game Description|
|Weight (% Weapon Mass)||5%||10%||15%||20%||25%|
|Tech Lab Required||V||VI||VII||IX||X|
|Time||4h 21m 40s||16h 10m||4d 20h 06m 40s||6d 17h 16m 40s|
|Time||51m 40s||3h 13m 20s||6h 15m||16h 43m 20s||1d 8h 15m|
Sweep Maximizer greatly increases the spread of explosive weapons, they are fired more erratically over a large area but becomes heavily inaccurate. Thus, they are not very common to see in PvB, nor its ship counterpart, Sweep Launcher.
Strategy and Setup
Sweep Maximizers increase the spread of Explosive turrets which usually have pre-built AoE in them. Thus, its increased spread can allow more targets to be hit at once, or alternatively sniping fleets will have to spread out event more to avoid their main DPS getting hit.
However, its increased spread makes it easily dodged and easily fail to connect to the enemy. Thus, almost no one ever uses this special in mid or high level PvP. Many players write both versions off as a joke due to the importance of accuracy aswell as range.
As it takes up a special slot, Antimatter Detonators V is a much better alternative so more shots can punish heavily grouped hulls, decimate any squadron, and even sometimes hit all 4 destroyers in snipers at once.
Sweep Maximizers are almost never recommended on any turret. Thus, not many strategies are even possible to develop or haven't been found yet due to almost no one using it.
The only sane idea to equip it is on the Bridge, but even then it makes it heavily inaccurate so that is not even recommended on any Rebellion Bridge.
- It is considered the most useless base special, only on par with Ion Rechargers.
- It is the only special to give spread to a turret.
- When it was first made available the only turrets that could equip these were the Fusion Torpedo Turret and Plasma Missile Turret, both which barely ever hit anything.