|“||The Sweep Launcher increases the spread of Explosive weapons, annihilating even the largest fleets or bases.||”|
|— In-Game Description|
|Weight (% Weapon Mass)||3%||5%||10%||15%||20%|
|Tech Lab Required||III||V||VII||IX||X|
|Time||28m 39s||3h 7m 45s||3d 23h 23m 06s|
|Time||2m||3m||10m 30s||35m||1h 28m|
Sweep Launcher greatly increases the spread of explosive weapons, they are fired more erratically over a large area but becomes heavily inaccurate. Thus, they are not very common to see in PvP.
Strategy and Setup
Sweep Launchers increase the spread of Explosive weapons which usually have pre-built AoE in them. Thus, its increased spread can make it quite useful against groups of modules and ships, but usually modules.
However, its increased spread makes it easily dodged and easily fail to connect to the enemy. Thus, in PvP it is almost never used and instead replaced with Volatile Fuel or Antimatter Warheads which are far more effective.
When basing aswell Antimatter Warheads V is a much better alternative so more shots can get into the bridge while hitting the modules close to it due to its high AoE. It also can be used in combat with this special.
Sweep Launchers are almost never recommended on any hull in PvP or PvB because no effective fitting can be made with Sweep launcher. Though, if you wish to use it level III or II is all you need.
It is best used in a base assault where modules can't move and thus easily hit even with its high spread. Though, even then it is not recommended at all as interceptor fleets will easily destroy it.
- It is considered the most useless ship special and base special due to its constant missing of targets
- It is the only special to give spread to a weapon