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The Spectral Warheads improve the detonation radius of Explosive weapons as well as disrupting shield technology.
  — In-Game Description 

Stats[]

Spectral Warheads I
SpectralWarheads1
II
SpectralWarheads2
III
SpectralWarheads3
SPECIFICATIONS Notepad
Weapon Mass 25% 38% 51%
AoE Radius +150 m +200 m +250 m
Shield Damage +10% +20% +30%
Shield Bypass +10% +20% +30%
Health Damage -2% -5% -7%
Hull XP 2,111 XP 3,190 XP 4,366 XP
Applies to Explosive
BLUEPRINT CompleteBlueprint
Tech Lab Required VI VIII X
EQUIP ModuleRefit
Time Time 2h 47m 00s 6h 01m 30s 7h 30m 00s
Helium-3 Helium3 2,440,613 5,402,370 6,699,000
Antimatter Antimatter 813,538 1,800,790 2,233,000


General[]


Spectral Warheads increase the detonation radius of explosive weapons, as well as disrupting enemy shields.
  — Sybil 


Spectral Warheads boost Explosive weapons by increasing their area of effect, shield damage and shield bypass, at the cost of decreased health damage.

Strategy and Setup[]

Advantages[]

SW 1

Spectral warheads inflicting significant hull damage to Revelation Cruisers through the shields

Spectral Warheads are optimized against shields, increasing the shield damage on one hand, while also enhancing shield penetration. Combined with the extra explosive radius, weapons equipped with this special can absolutely decimate groups of heavily-shielded enemies.

They are very effective in battleship fights, which often involve regenerating shields and tight line formations.

Disadvantages[]

Spectral Warheads use up a lot of mass, but the extra shield damage and shield bypass are mostly useless against opponents that are well-armored, especially modules and Xeno Division Hulls. In this case, AM Warheads perform just as well at a much lower cost.

Trivia[]


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