FANDOM



The Spectral Armor is a reusable panel with built-in resistance to Energy weapons. It can safely absorb excess energy.
  — In-Game Description 

Stats

Spectral Armor I
SpectralArmor1
II
SpectralArmor2
III
SpectralArmor3
SPECIFICATIONS Notepad
Mass 140 t 210 t 320 t
Health 520 725 1,020
Resists 5% En 10% En 15% En
Hull XP 2,642 XP 3,957 XP 5,894 XP
REUSABLE ITEM ReusableItem
Prerequisites None
EQUIP ModuleRefit
Time Time 9m 30s 36m 00s 2h 10m 30s
Helium-3 Helium3 95,430 403,128 1,559,583
Antimatter Antimatter 0 44,792 173,287
REPAIR Repair
Time Time 8m 40s 12m 05s 17m 00s


General

The Spectral Armor is similar to Zynthium but has the added ability to reduce incoming Energy Damage.

Strategy and Setup

Advantages

Spectral Armor is slightly more efficient than Zynthium against Energy weapons. This makes them suitable for ships designed for close combat such as cruisers and cutters: most short-range weapons are Energy-type such as the Burst Ray and Nova Ray, allowing your ships to survive longer and get less repair time.

Disadvantages

Considering equal damage taken from Energy, Explosive and Kinetic sources, Spectral Armor is actually less mass-efficient than Zynthium. It only works if you specialize your ships to only fight against certain types of targets.

To add insult to injury, the XP per health for Spectral Armor is also greater, setting your fleet up to be attacked by stronger ships.

Trivia