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The Sovereign Carrier is the peak of Altairian design. It has a more combat oriented design with its regenerative shields, as well as the ability to swap Overdrive Generators to adapt to a well prepared commander.
  — In-Game Description 

General

The Sovereign Carrier is the Altairian Carrier, and the first Tier 7 Carrier as well. It is also the Last Altairian Hull to make its debut.

Strategy and Setup

Advantages

The Sovereign Carrier has a significant boost to shield energy, and by default is able to recharge its shields through out combat, making its survivability much higher than previous carriers. The recharge rate can be further augmented with Deflector Shell or Regeneration Converter, increasing its durability even further.

It is also able to equip Cyclotron Beams, and can snipe its foes from tremendous range, but its true strength lies in its overdrive. When paired with the Enguard Overdrive Generator, it boosts the shield defense of all ships in its support range, and grants an Ion field that boosts damage to shields by 100%. This makes it extremely effective against enemy fleets that tend to have much more shields and less armor.

It also possesses the characterestic 50% Alien and 40% Plasma resistances respectively, thereby significantly reducing the effectiveness of weapons dealing these damage types.

Disadvantages

The Sovereign is unable to equip any other support fields, especially the Agility Field Generator, Phase Shifter Generator and etc which are meant for the Paladin Carrier, and since the Enguard only triggers when 3 or more enemies are in its firing range, is effectively unable to generate a support field, causing it to ose out against previous generations of carriers which would almost always generate a supoort field.

If equipped with Squadrons, Suppressors and Tyrants, with their squadron damage boost, will effectively make short work of its squadrons, rendering the carrier defenseless agiainst any fleets with those ships inside.

Like all carriers, it is slow, and has limited mobility, making it somewhat of a liability in combat even with the benefits it offers.

Upgrading

Level II
SovereignCarrier1
III
SovereignCarrier2
IV
SovereignCarrier2
V
SovereignCarrier3
VI
SovereignCarrier4
SLOT CONFIGURATION Spaceship
Shield Slots ShieldSlot 2 2 3 3 3
Resistance Slots ResistanceSlot 1 1 1 1 1
SPECIFICATIONS Notepad
Max. Mass 24,415 t 25,575 t 26,735 t 27,900 t 27,900 t
Cargo 4,564,800 t 4,755,000 t 4,945,200 t 5,135,400 t 10,270,800 t
Sector Speed 240 AU/h 240 AU/h 240 AU/h 240 AU/h 390 AU/h
Hull XP 75,669 XP 77,978 XP 80,332 XP 82,732 XP 82,732 XP
MODIFIERS Wrench
Hangar Weapon Mass -5% -15% -30% -50% -50%
Resists 40% Plasma 40% Plasma 40% Plasma 50% Plasma 50% Plasma
RESEARCH ShipLabResearch
Prerequisites Previous level of Sovereign Carrier,
Same level of Valhalla Carrier
Workshop Required IX
Time Time 2d 2h 24m 2d 10h 48m 2d 19h 12m 3d 3h 36m N/A
Mineral Ore MineralOre 117,290,000 234,580,000 304,954,000 469,160,000 N/A
CRAFT Crafting
Time Time 18h 54m 1d 13h 48m 2d 8h 42m 3d 3h 36m 1h 00m
Mineral Ore MineralOre 39,096,667 78,193,333 117,290,000 234,580,000 117,290,000
Patterns Patterns 40 140 210 280 N/A
Cores Cores 30 80 120 160 N/A
Parts Parts 50 155 235 435 N/A
Armaments Armaments 1,970 4,100 6,300 8,500 N/A
Fragments EliteCreditFragments N/A N/A N/A N/A 300


Trivia

  • The Sovereign Carrier is the first Tier 7 Carrier.
  • The Sovereign Carrier was the first carrier to utilize an Overdrive Generator, which combines both the support field and Overdrive systems together.
  • The sprites for this ship were released 1 month early in the May 2018 Update

Gallery


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