The Skirmish resistor increases resistance to energy and explosive weapons.
  — In-Game Description 
Skirmish Resistor I II III
Weight (% Hull Mass) 3% 4% 5%
Energy Resistance 15% 20% 25%
Explosive Resistance 15% 20% 25%
Projectile Resistance 0% 0% 0%
Unlocking (Only obtainable in event Alien Mobilization and Decimation)
Tech Lab Required VI VIII IX
Intel Required 30,000 45,000 75,000
Time 14h 24m 19h 12m 1d
Helium-3 0 0 0
Antimatter 0 0 0
Repair 0s 0s 0s

Skirmish Resistor I, II, and III Respectively


The Skirmish Resistor is a Ship resistor that grants the ship equipped to it the ability to resist a certain percentage of damage from Energy and Explosive weapons.They were available in Alien Mobilization. Its name is deprived from the Skirmish Armor who has the ability to resist the same damage types.

The Skirmish resistor is a hybrid resistor and an reuseable item making it in limited quantities.

Strategy and Setup


The Skirmish Resistor grants protection against both Energy and Explosive weapons, thus reducing damage from weapons such as the Nova Ray, Reverb Ray, Disintegrator Cannon, Vector Torpedo and Manifold Missiles making it useful in PvP.

The amount of protection granted is decent, higher than the resistance provided by the Skirmish Armor at Lv III, and thus, ships equipped with this resistor are able to last much longer in battle as compared to those without it.

Like all resistors they have no repair time and actually save the hull repair as the added protection gives the player added armor with no repair whatsoever. This makes resistors incredibly efficient when in PvP or PvE as it allows hulls to survive much longer but adding no repair time.


However, like the other Hybrid Resistors, they can only be equipped on the Punisher Cruiser, and thus, usage of them is very limited in use. This means if you do not have the Punisher it is pretty worthless to the player.

They also don't protect the player from the deadly Infernal Wave Driver, Ranger Swarms, and Storm Driver making it less useful than the Hardened Resistor.

They also take up a decent amount of ship mass on the Punisher Cruiser (due to its high mass), and thus mass that could be used for armor and weapons are sacrificed in favor of equipping this resistor. Which the Punisher has a hard time doing with all its added weight of new tech.

Resistors only give resistance to armor and not shields, hence they are not effective on hulls that have minimal armor. Resistors are only mathematically worth their weight if the ship has roughly more than 5,000 armor. This means a higher armor should be equipped with a resistor to be at its full potential surviving enemy fire, use of resistors enhance a ship's survival without increasing repair time.

To add insult to injury, they are limited in number. Unlike blueprints, players cannot equip them limitless on their ships, the number they can equip depends on the amount of Skirmish Resistor items they have.They are also incredibly hard to get as the Hive fleets are rather hard on higher levels and still do massive damage on lower level fleets with the wrong setup or strategy. Unlike credits, they can be re-used but require a refit time.




Skirmish or Anodized Resistor?

The poll was created at 05:52 on February 25, 2017, and so far 3 people voted.

Black Market Resistors

Black Market Ship Resistors

Energy ResistorExplosive ResistorProjectile Resistor

Xeno Division Resistors

Xeno Division Ship Resistors

Skirmish ResistorHardened ResistorAnodized Resistor

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