|“||The Skirmish Armor has built-in resistance to both Energy and Explosive Weapons, for better performance in close-quarters combat.||”|
|— In-Game Description|
|Mass||210 t||320 t||480 t|
|Hull XP||2,282 XP||4,311 XP||7,991 XP|
|Restricted to||Iron Star Company|
|Ship Lab Required||VI||VII||VIII|
|Time||36m 00s||2h 10m 30s||4h 30m 30s|
|Time||12m 00s||18m 20s||27m 40s|
Strategy and Setup
Skirmish Armor is overall more mass-efficient than Zynthium, especially in close combat, since most weapons that are used at this range are either Energy- or Explosive-type. They also counter the powerful Unstable Reactor which does Explosive Damage.
Skirmish Armor is also XP-efficient, having less XP per unit armor, enabling your Iron Star fleet to achieve higher durability while keeping the fleet level low.
Equipping Kinetic Resistors along with this armor gives your ships decent resistance against all three traditional damage types, allowing them to fight in various scenarios.
Skirmish Armor is ineffective in sniper fleets since most of the damage comes from Kinetic weapons, which this armor does not resist.
- The Skirmish Armor is the first ship armor that resists certain damage types, making it the first "resistance armor".
- An update that reduced the Skirmish Armor's resistance to 3%/6%/10% Energy and 0% Explosive had been met with revolt by the vast majority of players; it was swiftly reverted.