The Siege Driver is a cutting-edge Projectile weapon that fires special gravitic projectiles to destroy enemy bases.
  — In-Game Description 
Siege Driver I II III
Mass 576t 1,025 1,640t
DPS 28 42 53
DPV 224 336 424
Range 4,000-5,000 m
Projectile Speed 500 m/s
Firing Cycle C: 0.0 / F: 0.0 / R: 8.0 / N: 1
Sound Effects
Weap fire siege driver l1 01
Weap fire siege driver l1 02
Weap fire siege driver l1 03
Weap fire siege driver l1 04
Weap fire siege driver l1 05
Obtaining (Blueprint)
Farming Tier VEGA Tier II/III VEGA Tier III/IV VEGA Tier IV/V
Fragments 4 5 6
Complete Blueprint
Prev. Available in
Retribution (Store),
Blood Trials (Store),
Riot (Store),
Special Event (Store)
Arms Lab Required VII VIII IX
Time 1h 43m 4h 57m 30s 6h 12m 30s
Helium-3 2,065,272 5,834,933 7,186,935
Antimatter 516,318 1,944,978 2,395,645

Siege Driver I, II, and III, Respectively


Destroy enemy bases with the Siege Driver.
  — Event Store 
Siege 3-0

Siege driver pummeling a base

The Siege Driver is a devastating projectile weapon, which deals massive damage. It was previously available in riots and was later added as a blueprint which can be found in level 27-45 VEGA cargo fleets or level 50-55 VEGA elite fleets.

Siege drivers has fires slow moving, spherical blue/white bolts of gravitic projectiles at its targets at long ranges. It serves as a replacement to Mass drivers, by being more specialized in base strikes and is common on mid-high level snipers.

Strategy and Setup


Siege drivers delivers a high amount of damage in bursts. They have extremely long range, being able to out range SICO missile turrets and keep some distance to Vector torpedo turrets. This makes the siege driver a good replace to Mass Drivers since it has more firepower.

In comparison to other common weapons to use on destroyers like Impulse beam, Archer beam and Arc missile, the Siege driver has less firepower but maintains its range advantage, destroyers bombarding from that slightly extra distance are less in danger from zoning into SICO missiles turrets that inflict a massive amount of damage, a critical advantage.


Siege drivers have a massive minimum range, they should not be used in fleet vs fleet combat, they cannot engage targets at close or even medium range. Siege driver's effectiveness are restricted to base combat exclusively.

Siege drivers have a very slow projectile speed and reload, making it take much longer to destroy turrets allowing them to fire more shots at your decoys it is also very heavy to equip though this is usually not a problem with higher tier destroyers.

Weapons like the Archer Beam or Impulse Beam can be much better than the Siege Driver, but the best replacement is the Shatter Driver (And Co.) having higher range, speed and DPS.


Because the Siege Driver is so heavy, Scythe Destroyers, Lance Destroyers, or Mk I Damocles Destroyers can have a hard time fitting Siege II/III along with shields, engines, and armor. Iridium Arrays can be helpful if you have leftover mass aswell.

Try to equip II or III only, never level I. Try to maintain atleast Strafe Thrusters IV with it and mark up your snipers to allow much more powerful sniping destroyers.


  • The projectile has a very small damage radius. Its radius works similarly to the Gladius driver, it's just much smaller.
  • It also has the narrowest firing arc, at only 1,000 m spacing between 4,000 and 5,000, making it effectively useless against fast ships or any ships that can outmaneuver the ship they are equipped on.
  • The Siege driver the slowest base projectile speed of any projectile weapon, and the second slowest speed in the game. The slowest is that of the Creeper torpedo, both the ship and the base variants.


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