The Siege Driver is a cutting-edge Projectile weapon that fires special gravitic projectiles to destroy enemy bases.
  — In-Game Description 
Siege Driver I II III
Mass 576t 1,025 1,640t
DPS 28 42 53
Range 4,000m-5,000m
Projectile Speed 500 m/s
Sound Effects
Weap fire siege driver l1 01
Weap fire siege driver l1 02
Weap fire siege driver l1 03
Weap fire siege driver l1 04
Weap fire siege driver l1 05
Unlocking (Only obtainable in event Retribution,Riot, and Blood Trials)
Arms Lab Required VII VIII IX
Data Cores/Loot Required 50,000 Data Cores/12,500 Loot 250,000 Data Cores/125,000 Loot 750,000 Data Cores/650,000 Loot
Time 1h 29m 2h 57m 50s 6h 12m 30s
Helium-3 1,243,628 2,657,044 7,186,935
Antimatter 219,463 664,261 2,395,645
Repair 0s 0s 0s

Siege Driver I, II, and III, Respectively


Destroy enemy bases with the Siege Driver.
  — Event Store 
Siege 3-0

Siege driver pummeling a base

The Siege Driver is a devastating projectile weapon, which deals massive damage. It was previously available in riots and was later added as a blueprint which can be found in level 27-45 VEGA cargo fleets or level 50-55 VEGA elite fleets.

Siege drivers has fires slow moving, spherical blue/white bolts of gravitic projectiles at its targets at long ranges. It serves as a replacement to Mass drivers, by being more specialized in base strikes.

It is occasionally seen equipped on destroyers attacking bases from mid to high level ranges.

Strategy and Setup


Siege drivers delivers a high amount of damage in bursts. They have extremely long range, being able to out range SICO missile turrets and keep some distance to Vector torpedo turrets. This makes the siege driver a good replace to Mass drivers since it has more firepower.

In comparison to other common weapons to use on destroyers like Impulse beam, Archer beam and Arc missile, the Siege driver has less firepower but maintains its range advantage, destroyers bombarding from that slightly extra distance are less in danger from zoning into SICO missiles turrets that inflict a massive amount of damage, a critical advantage.


Siege drivers have a massive minimum range, they should not be used in fleet vs fleet combat, they cannot engage targets at close or even medium range. Siege driver's effectiveness are restricted to base combat exclusively.

Siege drivers have a very slow projectile speed and reload, this disadvantage can stand out as it takes a significant amount of time for projectiles to land on its target in base attacks - giving the turrets more time to attack the ships drawing away fire. This disadvantage can be mitigated with Iridium magnets.

Siege drivers are very heavy. In order to eliminate the highest level bases, Siege drivers III are needed, as well as destroyers with a large amount of mass.

Both the slow projectile travel time and comparatively less firepower to Impulse beam and Archer beam can make the Siege driver less preferable as it takes a longer amount of time to eliminate base modules.


  • The projectile has a very small damage radius. Its radius works similarly to the Gladius driver, it's just much smaller.
  • It has the highest mass of any projectile weapon, and the highest mass of any ship weapon.
  • It also has the narrowest firing arc, at only 1,000 m spacing between 4,000 and 5,000, making it effectively useless against fast ships or any ships that can outmaneuver the ship they are equipped on.
  • The VEGA Corporation first used this weapon on their siege fleets during the Reclamation event.
  • The Siege driver the slowest base projectile speed of any projectile weapon, and the second slowest speed in the game. The slowest is that of the Creeper torpedo, both the ship and the base variants.


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