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Reinforced shields to reduce piercing effects, and are advanced in defending against Explosive based weapons, but are weak to other sources of damage.
  — In-Game Description 

Stats

Shockwave Shell I
ShockwaveShell1
II
ShockwaveShell2
III
ShockwaveShell3
SPECIFICATIONS Notepad
Mass 778 t 1,060 t 2,048 t
Energy 2,723 3,710 7,168
Defense 90%
Resists 75% Ex
Resists -25% Other
Counter Pierce 1
Hull XP 7,975 XP 9,413 XP 11,011 XP
Restricted to Altairians
BLUEPRINT CompleteBlueprint
Tech Lab Required IX X X
EQUIP ModuleRefit
Time Time 2h 36m 3h 16m 3h 50m
Helium-3 Helium3 5,198,510 8,409,381 13,922,162
Antimatter Antimatter 3,119,106 5,045,628 8,353,297
REPAIR Repair
Time Time 22m 42s 24m 44s 36m 46s


General

The Shockwave Shell is a ship shield that is highly resistant to Explosive Damage, but takes increased damage from other sources. It can only be used on Altairian Hulls.

Note that its Counter Pierce ability is useless upon losing shields.

Strategy and Setup

Advantages

Like the Spectral Shell, Shockwave Shells have excellent shield energy and mass efficiency, even greater than that of the Harmonic Exophase Shield. They have a very low repair to health ratio unlike earlier shields and are therefore viable on low-repair ships.

Spectral Shells are a direct counter to the Sai Missile, being able to resist Explosive Damage as well as their Piercing effect.

Disadvantages

Shockwave Shells are unable to recharge unlike the Blast Shield, meaning that the maximum shield energy is somewhat limited.

Shockwave Shells have negative resistance to other damage types, making them vulnerable against non-Energy damage, especially Alien and Plasma damage, which are extremely common in Alien Event Targets.

Trivia

  • Hulls with active Shockwave Shells glow orange, similar to the Shockwave Shield.

Gallery