|Shockwave Shield||Shockwave Field|
|“||The Shockwave Field uses reactive systems to minimize the destructive force of enemy Explosive weapons.||”|
|— In-Game Description|
|Tech Lab Required||VI||VII||VIII||IX||X|
|Time||2h 38m 00s||7h 53m 20s||23h 38m 20s||1d 23h 15m 00s||3d 22m 30m 00s|
|Time||15m 50s||47m 20s||2h 21m 50s||4h 43m 30s||9h 27m 00s|
Strategy and Setup
The obvious main advantage to the Shockwave Field is its ability to resist 90% of all explosive type damage. This helps greatly to minimize damage done by blitzing or even sniping weapons like the Creeper Torpedo, Arc Missile, or SICO Missile to name a few.
It also isn't very heavy but not very light at the same time, same goes with energy capacity. Thus, its a good choice if you wish to stay mass efficient while still being able to defend.
However, due to only having a 90% resistance against explosive weapons, weapons like the Siege Driver, Thermal Beam, and many more will all decimate the shield, and since explosive based attack weapons are unpopular with the downfall of SICO/Creeper Blitzes this is likely to happen.
Once you get the Metaphase Field III aswell, it will completely replace the Shockwave Field instantly, if you can equip it. Even if you don't have it, Deflector Field is much better to resist from powerful sniper attacks.
Unlike in ship combat, the importance of Fields is not very high as most of the time, armor is a much better option due to how heavy they are are how little effectiveness they have in the overall defence.
- Before the rise of the Metaphase Field and other explosive weapons, this shield was actually a pretty good field.
- Its easy to tell, but the ship counterpart to the Field is the Shockwave Shield.
- Just like the ship version, turrets equipped with this glow with a red+orange color, this can make it hard to distinguish against the Metaphase Field.