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The Shockwave Armor is a reusable panel with built-in resistance to Explosive weapons. It can diffuse explosive force.
  — In-Game Description 

Stats

Shockwave Armor I
ShockwaveArmor1
II
ShockwaveArmor2
III
ShockwaveArmor3
SPECIFICATIONS Notepad
Mass 140 t 210 t 320 t
Health 520 725 1,020
Resists 5% Ex 10% Ex 15% Ex
Hull XP 2,642 XP 3,957 XP 5,894 XP
REUSABLE ITEM ReusableItem
Prerequisites None
EQUIP ModuleRefit
Time Time 9m 30s 36m 00s 2h 10m 30s
Helium-3 Helium3 95,430 403,128 1,559,583
Antimatter Antimatter 0 44,792 173,287
REPAIR Repair
Time Time 8m 40s 12m 05s 17m 00s


General

The Shockwave Armor is similar to Zynthium but has the added ability to reduce incoming Explosive Damage.

Strategy and Setup

Advantages

Shockwave Armor is slightly more efficient than Zynthium against Explosive weapons. This makes them suitable for battleships against other battleships because many use Explosive-based weapons such as the Vector Torpedo, Arc Missile and NET Torpedo. They are also useful in brawls that involve Manifold Missiles, one of the strongest weapons before the debut of the Xeno Division, and base rushes which often get fired upon by SICO Missile Turrets. Note that this extra resistance does not cost you additional repair time.

Disadvantages

Considering equal damage taken from Energy, Explosive and Kinetic sources, Shockwave Armor is actually less mass-efficient than Zynthium. It only works if you specialize your ships to only fight against certain types of targets.

To add insult to injury, the XP per health for Shockwave Armor is also greater, setting your fleet up to be attacked by stronger ships.

Trivia