Seeker Missile   Heavy Seeker Missile   Xeno Seeker Missile   Void Seeker Missile

The Seeker Missile fires a continuous stream of Explosive missiles as quickly as possible.
  — In-Game Description 


Seeker Missile I
DPS 54 Ex 65 Ex 76 Ex
Mass 447 t 536 t 626 t
Range 0-3,500 m
Speed 2,500 m/s
AoE Radius 50 m
Firing Cycle C: 0.0 / F: 0.8 / R: 0.2 / N: 4
Restricted to Xeno DivisionA.X.I.S.Altairians
Traits Homing
Hull XP 11,188 XP 13,575 XP 15,569 XP
BLUEPRINT CompleteBlueprint
Arms Lab Required VII VIII IX
EQUIP ModuleRefit
Time Time 3h 15m 3h 45m 4h 30m
Helium-3 Helium3 4,389,713 5,267,656 6,145,598
Antimatter Antimatter 1,567,755 1,881,306 2,194,857


The Seeker Missile is a rapid-fire Explosive weapon designed to repel squadrons. It is limited to Xeno Division Hulls and A.X.I.S. Hulls.

It fires a stream of tiny homing missiles, which explode with a unique graphic unlike the typical circle of death.

Strategy and Setup


Seeker Missiles are excellent against squadrons; the extremely high fire rate allows them to instantly switch targets after destroying one squadron, while the homing ability guarantees a hit against them.

They are also incredibly mass efficient, exceeding that of all other regular Xeno Division Ship Weapons.

It is possible, though unlikely, for the weapon to hit multiple ships at once when enhanced by AM Warheads or the like. The increased AoE could also be used to damage squadrons as they launch from the enemy.


Seeker Missiles can only hit one group of squadrons at a time unless fitted on a Suppressor or a battleship with Targeting Computer, making them less useful against large numbers often seen in advanced Alien Outposts. At the cost of fire rate and accuracy, Cluster Missiles and its variants can hit multiple groups of squadrons in a line, so try to mix the two weapons together to achieve maximum protection.

Seeker Missiles have short range that enables longer-ranged ships, in particular battleships, to kite you.

As a lightweight weapon, Seeker Missiles deal low damage and should be complemented by high-damaging weapons such as Rupture Beams to make up for the lost DPS, unless you only intend to fight squadrons with them.