|“||The Scatter Missile is an Explosive weapon that deals a fair amount of damage in an area.||”|
|— In-Game Description|
|Arms Lab Required||II||III||IV||V||V|
|Time||4m 24s||16m 30s||39m 36s||2h 28m||2h 58m 12s|
|Time||14s||40s||1m 59s||5m 57s||8m 54s|
Scatter missiles is a beginner ship explosive weapon. They are the first explosive weapon researched by players. They rapidly fire a volley of missiles in burst with a small spread.
Like all explosive weapons, they have splash damage where they damage all the ships in its explosive radius equally.
Strategy and Setup Edit
They are solid, short to medium range weapons. They possess moderate firepower in beginner level ranges and have relatively high range in comparison with other weapons in the beginner level.
In comparison to Pulse rays and Disruptor rays, they have longer range but less firepower. They can still be dodged, but not as easily as Rail drivers or Gauss drivers since projectile weapons mostly fire single shots. Scatter missiles also have no minimum range restrictions, they perform perfectly well enough at point blank ranges.
These traits make the Scatter missiles an effective and versatile weapon in most combat situations in beginner and low level combat.
Scatter missiles are eventually rendered obsolete by superior HEX missiles which have more range, firepower and explosive radius.
Scatter missiles are quite heavy in comparison with other weapons in its level range. Scatter missiles have a tendency to miss distant targets because of their relative slow projectile speed. Even though Scatter missiles fire many missiles, most of them miss at targets that are far away and fast moving. Thus, Hydra missiles, another explosive are far more accurate at hitting targets at a distance.
Frenzied Scatter missiles are a far more powerful variant of the scatter missile. It has very high amount of splash damage, more than the Plasma torpedo. It has the same range but greatly increase firepower. This version of the Scatter missile is only available in Alien Mobilization and can be compared to the SICO Missile in effectiveness
- Scatter missiles fire volleys of 5-6 missiles rapidly. An update changed their fire rate, bringing it more in line to the fire rate of SICO missiles, firing one missile at a constant rate, before being changed back to firing volleys of 5-6 missiles rapidly with a brief reload in between.
- Scatter missiles had their exhaust trail's color changed to red orange. Before this, it was yellow orange.
- It has a base counterpart hinted inside the game files with five sprite tables indicating its level (you can only see combat module weapons, not in ships) and same icons as the ship counterpart. It was likely scrapped.
- Like the Pulse ray, Scatter missiles I-V cost no antimatter to refit. However, they do cost antimatter to research, at tier V.