|“||The Scatter Missile is an Explosive weapon that deals a fair amount of damage in an area.||”|
|— In-Game Description|
|Projectile Speed||1,500 m/s|
|AoE Radius||300 m|
|Arms Lab Required||II||III||IV||V||V|
|Time||4m 24s||16m 30s||39m 36s||2h 28m||2h 58m 12s|
|Time||2m 30s||3m 30s||5m 30s||11m 30s||30m 30s|
Scatter missiles is a beginner ship explosive weapon. They are the first explosive weapon researched by players. They rapidly fire a volley of missiles in burst with a small spread.
Like all explosive weapons, they have splash damage where they damage all the ships in its explosive radius equally.
Strategy and Setup Edit
They are solid, short to medium range weapons. They possess moderate firepower in beginner level ranges and have relatively high range in comparison with other weapons in the beginner level.
When compared to Pulse Rays and Disruptor Rays, Scatters have less DPS but outrange them considerably. Longer ranged weapons like the Rail Driver can still be exploited by with their minimum range and the Scatter's 0m minimum range.
Scatter missiles are eventually rendered obsolete by superior HEX missiles which have more range, firepower and explosive radius. Since HEX Missiles are quickly researched aswell Scatters lose alot of use.
It is quite heavy and the barrage of missiles will usually miss single foes, it also has a high 20 deg spread which decreases the likelihood and the connection of the missile considerably.
Genesis Cruisers are excellent to have with Scatter Missiles, dual Scatter III along with Rear Thrusters III and a Shockwave Shield III with the armor of your choice can be a very powerful fitting in combat.
PvP fitted Longbow Destroyers can also benefit from this aswell but instead of using Rear Thrusters in the above fitting Rotation Thrusters are more recommended and since the Longbow can't have shields more weapons or armor is recommended.
Frenzied Scatter missiles are a far more powerful variant of the scatter missile. It has very high amount of splash damage, more than the Plasma torpedo. It has the same range but greatly increase firepower. This version of the Scatter missile is only available in Alien Mobilization and can be compared to the SICO Missile in effectiveness
- Scatter missiles fire volleys of 5-6 missiles rapidly. An update changed their fire rate, bringing it more in line to the fire rate of SICO missiles, firing one missile at a constant rate, before being changed back to firing volleys of 5-6 missiles rapidly with a brief reload in between.
- Scatter missiles had their exhaust trail's color changed to red orange. Before this, it was yellow orange.
- It has a base counterpart hinted inside the game files with five sprite tables indicating its level (you can only see combat module weapons, not in ships) and same icons as the ship counterpart. It was likely scrapped.