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Scatter Missile   Frenzied Scatter Missile


The Scatter Missile is an Explosive weapon that deals a fair amount of damage in an area.
  — In-Game Description 
Scatter Missile I II III IV V
Mass 100t 140t 195t 275t 385t
DPS 10 13 16 20 25
DPV 28 36.4 48 60 80
Range 0-3,750 m
Projectile Speed 1,500 m/s
AoE Radius 300 m
Spread 20 deg
Firing Cycle C: 0.0 / F: See below / R: 2.0 / N: See below
Firing Duration 0.8 s 1.0 s 1.2 s
Clip Size 5 6 7
Sound Effects
Weap fire gmissile 01
Weap fire gmissile 02
Weap fire gmissile 03
Research
Arms Lab Required II III IV V V
Time 10m 20m 54m 3h 08m 11h 06m
Helium-3 16,000 60,900 227,700 843,695 2,922,300
Antimatter 0 0 0 44,405 324,700
Build
Time 2m 30s 3m 30s 5m 30s 11m 30s 30m 30s
Helium-3 3,270 12,280 45,690 168,939 584,721
Antimatter 0 0 0 8,892 64,969
Scatter Missile Weapons

Scatter Missile I, II, III, IV, and V

General

Scatter missiles is a beginner ship explosive weapon. They are the first explosive weapon researched by players. They rapidly fire a volley of missiles in burst with a small spread.  

Like all explosive weapons, they have splash damage where they damage all the ships in its explosive radius equally. 

Strategy and Setup

Advantages:

They are solid, short to medium range weapons. They possess moderate firepower in beginner level ranges and have relatively high range in comparison with other weapons in the beginner level.

When compared to Pulse Rays and Disruptor Rays, Scatters have less DPS but outrange them considerably. Longer ranged weapons like the Rail Driver can still be exploited by with their minimum range and the Scatter's 0m minimum range.

Disadvantages:

Scatter missiles are eventually rendered obsolete by superior HEX missiles which have more range, firepower and explosive radius. Since HEX Missiles are quickly researched aswell Scatters lose alot of use.

It is quite heavy and the barrage of missiles will usually miss single foes, it also has a high 20 deg spread which decreases the likelihood and the connection of the missile considerably.

Setups:

Genesis Cruisers are excellent to have with Scatter Missiles, dual Scatter III along with Rear Thrusters III and a Shockwave Shield III with the armor of your choice can be a very powerful fitting in combat.

PvP fitted Longbow Destroyers can also benefit from this aswell but instead of using Rear Thrusters in the above fitting Rotation Thrusters are more recommended and since the Longbow can't have shields more weapons or armor is recommended.

Variants

Frenzied Scatter missiles are a far more powerful variant of the scatter missile. It has very high amount of splash damage, more than the Plasma torpedo. It has the same range but greatly increase firepower. This version of the Scatter missile is only available in Alien Mobilization and can be compared to the SICO Missile in effectiveness

Gallery

Trivia

  • Scatter missiles fire volleys of 5-6 missiles rapidly. An update changed their fire rate, bringing it more in line to the fire rate of SICO missiles, firing one missile at a constant rate, before being changed back to firing volleys of 5-7 missiles rapidly with a brief reload in between.
  • Scatter missiles had their exhaust trail's color changed to red orange. Before this, it was yellow orange.
  • It has a base counterpart hinted inside the game files with five sprite tables indicating its level (you can only see combat module weapons, not in ships) and same icons as the ship counterpart. It was likely scrapped.



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