|Scatter Missile||Frenzied Scatter Missile|
|“||The Scatter Missile is an Explosive weapon that deals a fair amount of damage in an area.||”|
|— In-Game Description|
|Mass||100 t||140 t||195 t||275 t||385 t|
|AoE Radius||300 m|
|Firing Cycle||C: 0.0 / F: 0.8-1.2 / R: 2.0 / N: 5-7|
|Hull XP||7 XP||15 XP||30 XP||45 XP||60 XP|
|Prerequisites|| Previous level of Scatter Missile,|
Rail Driver I
|Arms Lab Required||II||III||IV||V||V|
|Time||10m 00s||20m 00s||54m 00s||3h 08m||11h 06m|
|Time||2m 30s||3m 30s||5m 30s||11m 30s||30m 30s|
The Scatter Missile is a beginner Explosive weapon for ships. Higher-level Scatter Missiles contain more missiles per volley, resulting in more consistant damage output.
It fires a quick volley of missiles in a small spread. Like all Explosive weapons, Scatter Missiles have an area of effect that damages all targets within equally.
Strategy and Setup
Scatter Missiles have excellent firepower against grouped enemies. Its AoE can multiply the damage output, depending on how many ships are caught in the blast.
Scatter Missiles also have decent range, enough to compete against other beginner-level weapons such as the Rail Driver.
Scatter Missiles take up considerably more mass than other weapons of its tier, limiting the effectiveness of ships equipped with this weapon.
Due to their spread, Scatter Missiles often miss their targets, especially if they are spaced apart. Even worse, the spread is not enough to reliably hit agile ships such as frigates.
Scatter Missiles are eventually rendered obsolete by HEX Missiles which have more range, firepower and AoE.
- The Scatter Missile underwent a change which made it fire missiles at a semi-constant rate, but it has since been reverted.
- Originally, the Scatter Missile fired 5-6 shots per volley.
- The present number of shots per volley differs by level: 5, 5, 6, 6, 7
- It has a base counterpart hinted inside the game files in the form of sprite tables and icons. This was likely scrapped.