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Sai Missile   Sai Missile Turret


A trio of Explosive (Alien) missiles designed for piercing multiple targets, with widespread detonations on each hit.
  — In-Game Description 

Stats

Sai Missile Turret I
SaiMissile2
II
SaiMissile2
III (Heavy)
SaiMissile3-Heavy
IV (Xeno)
SaiMissile4-Xeno
SPECIFICATIONS Notepad
DPS 394 Ex 492 Ex 551 Ex 763 Al
Mass 2,635 t 3,294 t 3,689 t 5,106 t
Range 5,500-9,500 m
Speed 1,900 m/s
AoE Radius 450 m
Spread 12 deg
Piercing 3 5 7 9
Firing Cycle C: 0.0 / F: 0.0 / R: 1.0 / N: 1
Module XP 610,107 XP 893,258 XP 1,188,926 XP 1,914,778 XP
REUSABLE ITEM ReusableItem
Arms Lab Required XI XII XII XII
EQUIP ModuleRefit
Time Time 6h 00m 12h 00m 18h 00m 1d 0h
Mineral Ore MineralOre 16,484,000 23,077,600 29,671,200 36,264,800
Antimatter Antimatter 5,072,000 7,100,800 9,129,600 11,158,400


The Sai Missile Turret is the base version of the Sai Missile, firing a spread of missiles in a fan like formation similar to the Bayonet.

Strategy and Setup

Advantages

The Sai Missile Turret's ability to pierce and cause explosions with every pierce allows it to deal large amounts of damage especially when enemy ships are grouped closed together. It also has a very long range, on par with most Projectile Weapons and the Bayonet Missile Turret, and can disrupt opponent's ability to dodge fire when combined with other turrets.

Disadvantages

The Sai Missile Turret's projectiles are easily dodgeable, especially if the base is fully comprised of Sai Missile Turrets. The Sai's DPS is also split across the 3 missiles, effectively dividing the DPS of each missile by 1 third. Counter Pierce technology also greatly reduces the damage output of this weapon.

Trivia


Gallery