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SICO Missile Turret

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The SICO Missile (Strategic Interdiction and Control Ordnance) is VSec's Explosive reply to anyone who gets in their way, or looks at them funny. It's now oversized in addition to being overpowered.
  — In-Game Description 
SICO Missile Turret I II III
Mass 544t 968t 1,688t
DPS 103 179 313
Range 2,750m-7,000m
Projectile Speed 1,800 m/s
AoE 450m
Spread 30 deg
Sound Effects
Weap fire vsec explosive l1 01
Weap fire vsec explosive l1 02
Weap fire vsec explosive l1 03
Weap fire vsec explosive l1 04
Unlocking (Only obtainable in event Espionage)
Arms Lab Required VI VIII X
Intel Required 50,000 250,000 750,000
Time 14h 58m 30s
Mineral Ore 9,942,633
Antimatter 2,485,658
SICO 1+2+3

SICO Missile I, II, and III, Respectively. It looks identical to the Ship Verson

General Edit

Defend your base with the Overpowered SICO missile Turret
  — Event Store 

The SICO Missile Turret is an explosive type weapon, base turret variant of the SICO missile. It was first available in the Espionage event, added to riots before finally added as a blueprint found by destroying level 30-55 VSec fleets. It is the counterpart of the VSec ship weapon, the SICO Missile. It fires a continuous stream of missiles at its targets. It is prevalent amongst mid and high level players due to its enormous firepower.

Strategy and Setup Edit

SICO missiles turrets are very powerful, with immense firepower and impressive range accompanied with it, it is one of the most popular and effective base turrets at close and mid range defence.

SICO missiles have the most amount of firepower relative to any base turret - only surpassed by Terminus mines, and the Burst ray turret at lower levels. It has significant amount of explosive radius, able to multiply it damage output against groups of enemy ships. Its high fire rate, explosive radius and firepower can quickly dispatch squadrons launched by carriers. They have a high amount of range, but they can still be out ranged by destroyers equipped with many different types of long range weapons such as Siege drivers and Mass drivers - Therefore, you still must have projectile turrets such as Gladius driver turrets or Kinetic driver turrets to protect your base from such fleets. Despite this, decoy cruisers drawing away fire from turrets often slip into the range of SICO missile turrets, triggering them to launch volleys of missiles that can diminish their ships quickly due to the SICO missile turrets potency.

Combat modules with SICO missile turrets are often targets that must be destroyed by long range destroyer fleets if they intend to attack a base's bridge. Even Heretic cruisers upgraded to MK V cannot survive long under sustained fire from SICO missile turrets and other base turrets.

SICO missile turrets have a minimum range, so you are encouraged to spread your SICO missile turrets out slightly so that they cover each other's blind spots. SICO missile turrets also have some level of spread so their missiles do not consistently hit their targets, especially at long ranges, hence they never truly deal their maximum damage output.

Trivia Edit

  • SICO Missile Turret III has the most raw DPS out of any single weapon in the game, exceeding the Burst ray turret.
  • Like its ship mounted counterpart, this weapon fires bursts of 4 missiles and taking a very brief reload before firing another rather than a constant stream of missiles.

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