|SICO Missile||SICO Missile Turret|
|“||The SICO Missile (Strategic Interdiction & Control Ordnance) is VSec's Explosive reply to anyone who gets in their way, or looks at them funny.||”|
|— In-Game Description|
|Mass||461 t||649 t||963 t|
|AoE Radius||450 m|
|Firing Cycle||C: 0.0 / F: 1.6 / R: 1.0 / N: 4|
|Hull XP||2,180 XP||3,038 XP||3,808 XP|
|Farming Tier||VSec Tier I||VSec Tier I||VSec Tier II|
|Prerequisites||HEX Missile III||Fusion Torpedo III||Fusion Torpedo V|
|Time||53m 00s||2h 20m 30s||4h 39m 30s|
The SICO Missile is a powerful Explosive weapon that sets the standard for medium-level combat.
It fires a constant flurry of missiles in a medium spread, which detonate with a medium-sized explosion.
Strategy and Setup
SICO Missiles are highly versatile with medium range and potent firepower. They have a relatively large explosion that allows them to reliably hit multiple ships even without the use of AM Warheads or the like, and a large enough spread that guarantees a hit even against evasive opponents.
SICO Missiles are also excellent as an anti-squadron weapon due to their constant firing pattern.
SICO Missiles are inaccurate against targets at maximum range due to their relatively slow projectile speed.
SICO Missiles lack the range to compete against longer-range weapons such as Vector Torpedoes and ECHO Rays, unless you equip this weapon on fast ships like cutters. Their minimum range can cause problems in close combat; spread your ships out to avoid this.
- The SICO Missile actually fires bursts of four missiles before taking a brief moment to reload, rather than a constant stream of missiles.