|“||The SICO Missile (Strategic Interdiction and Control Ordnance) is VSec's Explosive reply to anyone who gets in their way, or looks at them funny.||”|
|— In-Game Description|
|Blueprint Fragments||4 Pieces||5 Pieces||6 Pieces|
|Blueprint Tier||VSec Tier I||VSec Tier II||VSec Tier III|
|Mass||461 t||649 t||963 t|
|Projectile Speed||1,800 m/s|
|Arms Lab Required||Arms Lab VII||Arms Lab IX||Arms Lab X|
|Time||1h 41m 10s||3h 22m 20s|
The SICO missile is a blueprint weapon that can be obtained defeating level 27-35 VSec fleets. It functions similarly to the well known Scatter missiles commonly used in auto fleets, which are player fleets that attack and destroy VEGA fleets with minimal damage and no need for control from player's part, although much heavier and more powerful.
It is specifically designed for medium range skirmishes. It fires a constant barrage of large missiles at its target, only stopping once the target has been destroyed, or escaped out of range.
They are a common weapon among mid-level players. SICO missiles are a standard weapon on cruisers because of its splash damage, firepower, and overall effectiveness.
Strategy and Setup
SICO missiles are excellent medium range weapons; they have a good balance of explosive radius, projectile speed, spread and range. It is a reliable explosive type weapon, and players often choose SICO missiles for its splash and explosive damage type.
Being an explosive type weapon, it can deplete Spectral shields faster than common energy weapons. It has a rather high amount of explosive radius, and can damage many ships at once if they're grouped together, especially cutters, since they have a small profile size and tend to group together.SICO missiles have an acceptably high projectile speed, and enough spread to reliably strike its target at medium ranges. They have relatively high damage output for an explosive weapon.The constant barrage of missiles fired from cruisers is effective in combat. It can force your opponent to split up - if they group together, they will suffer extra damage from the splash damage.
SICO missiles are effective at destroying squadrons.
SICO missiles do not necessitate the use of any weapon boosters to be effective.
SICO missiles can miss high-speed targets when attacking them at its maximum range, particularly if they are not grouped together with other ships, despite the spread and speed of the missiles that are fired.
SICO missiles are rather heavy, particularly the level III version. SICO missiles can be lacking in firepower compared to some of the newest energy weapons, such as Reverb rays.
SICO missiles are outperformed by Xeno division weaponry.
- The SICO missile actually fires bursts of four missiles before taking a very brief moment to reload, rather than a constant stream of missiles.
- The SICO missile has a noticeable larger spread compared to conventional Scatter missiles and HEX missiles (30 degrees vs 20 degrees on Scatters and HEX) which makes it slightly less effective against single targets or fast moving targets.