Rupture Beam   Rupture Beam Turret

Rupture Beam   Heavy Rupture Beam   Xeno Rupture Beam

The Rupture Beam has a high charge time, putting out a devastating burst of damage in a focused energy beam.
  — In-Game Description 
Rupture Beam I II III
Mass 752t 903t 1,054t
DPS 65 78 90
DPV 364 436.8 504
Range 0-2,750 m
Projectile Speed 3,000 m/s
Firing Cycle C: 4.0 / F: 1.0 / R: 0.6 / N: Infinite
Obtaining (Blueprint)
Complete Blueprint
Prev. Available in
Vendetta (Store)
Arms Lab Required VII VIII IX
Time 4h 30m 6h 00m 9h 00m
Helium-3 5,215,682 6,389,210 7,562,739
Antimatter 2,568,918 3,146,925 3,724,931

Rupture Beam I, II, and III Respectively


The Rupture Beam is an Beam like Energy weapon designed by the Xeno Division. It was first released in the Vendetta Event. Its variants, the Heavy Rupture Beam and Xeno Rupture Beam, were then subsequently released in Alien Decimation.

Strategy and Setup


The Rupture Beam is a massive upgrade over the Impulse Beam, as it has more mass efficiency and deals high damage.

Its 90 DPS can shred many non-Xeno hulls very fast as it is a beam and continues over a short portion of time. This means it can deal alot more than 90 DPS in an entire barrage which will usually strip the hulls armor and most likely their shields.

It also cannot be dodged, meaning shielding is highly ineffective against this weapon as they will just ignore the ship flying in front and attack that ship. It is usually used on the Annihilator Battleship is replacement of their old weapons or just mixed in.

It also can be boosted with Beam Capacitors which increases its range and decreases its charge time dramatically making it charge faster and fire at a higher range.


Since it is a beam, battleships equipped with it cannot kite as easily as they charge up to deliver their damage as apposed to the Vector Torpedo which deals its damage in 1 massive blow. The common Volatile Fuel and NET Torpedo also can't be easily used aswell with the beam making kiting much harder.

Like all beams, it has a high tendency to over commit to targets, an example would be a hull near death. You would have to charge up the beam completely to do the final blow to the hull. It also is very bad at destroying squadrons making it hard to attack carrier supported fleets effectively.

It also has a very long charge up time meaning without Beam Capacitor it will take a very long time to charge up and deal damage.

It is also replaced by its Heavy Rupture Beam and Xeno Rupture Beam variants rather quickly if the player has them.



  • This weapon was first hinted at by KIXEYE in the April Release notes.
  • This weapon is the first energy Weapon to receive a Heavy variant, and the second to receive a Xeno Variant.

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