The Reverb Ray is designed on the same principles as the ECHO Ray, only it gains energy as it bounces between targets.
  — In-game Description 
Reverb Ray I II III
Mass 128t 256t 512t
DPS 8 13 22
DPV-PT 40.8 66.3 112.2
Range 0-3,000 m
Projectile Speed 3,500 m/s
Chain 3 (+10%/bounce) 3 (+20%/bounce) 3 (+30%/bounce)
Module Damage -20%
Firing Cycle C: 0.0 / F: 0.6 / R: 4.6 / N: 2
Sound Effects
Weap fire vsec energy l1 01
Weap fire vsec energy l1 02
Weap fire vsec energy l1 03
Weap fire vsec energy l1 04
Obtaining (Blueprint)
Complete Blueprint
Prev. Available in
Incursion (Store),
Redemption (Store),
Vengeance (Store)
Complete Blueprint
Curr. Available in
Sector Strike (Store)
Arms Lab Required VII VIII IX
Time 3m 00s 9m 30s 1h 13m 00s
Helium-3 8,610 127,481 1,427,888
Antimatter 0 6,710 356,972
Reverb 10

Reverb ray I, II and III respectively


Reverb 1

Reverb rays allow these cruisers to fend off powerful fleets of battleships designed to destroy cruisers.

The Reverb Ray is an event weapon energy weapon. It was first introduced in the events Incursion and is now available readily in Sector Strike. It fires a long, orange energy bolt at its target that subsequently bounces to other targets.

The Reverb Ray is similar to the ECHO Ray, it fires a beam that bounces from ship to ship, striking three ships at maximum, with each shot inflicting more and more damage. The bouncing has a maximum range of 1000 meters. The damage per bounce increases dramatically and is extremely potent against groups of ships.

It has a impressive cost for building/refitting/weight on to hulls being cheap in both resources and time. It is gradually becoming a standard weapon on cruisers amongst high level players.

Strategy and Setup


The Reverb ray has an outstanding build and weight cost/ton and time being the first legendary to have a refit under 5 minutes for level I. Because the damage increases rapidly per bounce, in close range combat, Reverb ray can rapidly eliminate multiple ships quickly at medium range. They are very light as well, hence outfitting them with maximum firepower and range is very feasible even on Mark IV Revelation cruisers.

Along with a Arrestor beam, focused optics, or ionized optics This weapon can reach a quite deadly level especially against grouped enemy ships.

Players with battleships engaging a fleet of cruisers escorted with a Ragnarok carrier must be wary. If the cruisers are equipped with Reverb rays fusion thrusters and focused optics V, take heed that these cruisers are fast deadly and a single mistake when flying your battleships could result in being surrounded and destroyed by such a fleet.


Reverb Rays can only be equipped on cruisers, while other ships miss out on benefiting, however, it greatly enThances cruiser's performance in combat. Cruisers can have high firepower, speed and range when equipped with Reverb rays.

Reverb rays have issues destroying single ships. Should you find yourself fighting against a Reverb ray equipped fleet of cruisers, you should spread your ships out.

A critical disadvantage that was not originally present when the weapon was first released is that the Reverb ray is a very poor weapon against squadrons, their lasers do not bounce between squadrons ever, rendering them very ineffective against squadrons.

The Reverb Ray also has much less range than other energy weapons, meaning ships armed with this weapon are easier to kite.


  • In the event trailer no info was ever shown about this weapon.


Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.