Not to be confused with VEGA Overwatch Fleets
Not to be confused with Crafting Material Fleets
VEGA cargo fleets are groups of warships that are launched from VEGA Federation resource mining locations such as Mineral Ore, Helium-3, and Antimatter Fields, or VEGA processing complex, and travel to a certain destination before docking at a processing complex or entering a wormhole, where it disappears.
Cargo fleets are labelled with the type of resource they're carrying, and their level. The fleet make up is dependent on the level of the cargo and whether it is carrying antimatter or not. Each resource corresponds to its own colour. Fleets with blue on the back carry mineral ore. Fleets with yellow on the back carry helium-3. Fleets with purple on the back carry antimatter. This only happens for in planet cargoes, however, because VEGA cargo fleets launched in sector space carry portions of every kind of resource, thus eliminating a need for this colour coding.
Standard Cargo Fleets Edit
Standard cargo fleets are found in planet. They spawn from Resource Fields and head towards one of four Processing Complexes (pictured right) found in planet.
Resource fields are located all around the planet. The lower level ones (that spawn lower level cargos) are furthest from the complex, and higher level ones are located closer.
Low level cargo fleets (up to level 17), will wait at the resource field for two minutes before heading towards the complex, giving new players time to attack them and not have to wait for them to launch.
When defeated, any excess cargo that does not fit in your fleets hold will drift on the map for 45 seconds, allowing you (or other players) to collect it with another fleet.
Level 1 Cargo Fleet Edit
Level 1 cargo fleets consist of two Pathfinder corvettes equipped with a single Pulse ray. The corvettes are easily overwhelmed by opposing Voyager corvettes and Harrier Frigates without the need of any strategies. Eventually, beginner players will auto these low level cargoes.
Level 2 Cargo FleetEdit
Very similar to level 1 cargo fleets, Voyager corvettes have been added to this fleet, all ships are equipped with Pulse ray weapons and beginners can easily overwhelm them. They are hardly any better than the level 1 cargo fleet, and they're still subject to frequent attacks from autopilot.
Level 3 Cargo FleetEdit
Level 3 cargo fleets consist of three Voyager corvettes, replacing one Pathfinder corvette. Again, they are all equipped with a Pulse ray, making them easy to defeat. These cargoes are once again, attacked by autopilot by low levels very frequently.
Level 5 Cargo FleetEdit
Level 5 cargo fleets are made up of 5 ships, 4 Voyager corvettes and 1 Pathfinder corvette, with more Pulse rays. They are slightly more durable then level 3 cargoes but are the best cargo fleet for beginners to kill.
Level 7 Cargo FleetEdit
Level 7 cargo fleets are significantly stronger than all its predecessors. The main complication is the Longbow Destroyer. It inflicts heavy damage to a new players ships if they don't know how to strafe.
Level 7 cargo fleets force new players to learn to strafe their ships, a crucial ship technique that needs to be learnt in order to dodge incoming projectile slugs. It is common for new players to be stumped by level 7 cargo fleets and return to simply farm level 5 cargo fleets. To defeat it, use Harrier Frigates equipped with Rail drivers. Kill the Voyager Corvettes and Pathfinder first, then send one Harrier frigate to attack the Longbow.
In order to strafe, right click at empty space left or right of your ship. Your ship will move sideways. Change direction when the Gauss driver's shots are about to hit your ship, or are on a course to hit you.
Level 10 Cargo FleetEdit
Level 10 cargo fleets are moderately harder then level 7 cargo fleets. First off, there are 2 Longbow destroyers, and a single Harrier frigate equipped with the Scatter Missiles replacing one of the Voyager Corvettes. New players that group their ships together will realize that the missiles inflict tremendous splash damage onto their ships. In the future, the missile splash damage isn't really a problem as players obtain stronger shields. Players eventually learn to decoy the enemy Harrier frigate and destroyers.
Six Harrier frigates with Scatter Missiles can easily destroy this fleet. One Harrier frigate is needed to fly in a circle around the enemy closely while the rest attack from range. Computer fleets attack the closest enemy ship, use this to your advantage. You can also use Rail driver equipped Harrier frigates. Simply group them in 3 groups of 2 (see Harrier Frigate page for more info) to dodge the Scatter missiles. Then, kill the Voyager corvettes. After that, circle or strafe the remaining Longbow destroyers.
Level 13 Cargo FleetEdit
Similar to the level 10 cargo, this time, the Harrier gas been replaced with a Genesis Cruiser equipped with a pair of Gauss drivers. Arguably, the level 10 cargo is slightly harder than the level 13 cargo, players that have mastered strafing maybe find it easier to dodge Gauss driver projectiles rather than two volleys of missiles. It's important to note that the Genesis cruiser doesn't fire its weapons ahead, it fires at the target's location so it's easy to dodge the projectiles as long as you're moving.
Destroy the Genesis cruiser and Voyager corvettes first before attacking the destroyers. You can run away for about 20 seconds to separate the fleet, since cruisers and corvettes are faster than destroyers. You only need to deal with a portion of the fleet at a time.
It is possible to destroy level 13 cargo fleets using six Voyager corvettes armed with Rail Drivers if you have good micromanagement skills. It is still entirely possible to defeat the fleet with Rail driver Harriers. Dodge the Gauss projectiles and destroy the Genesis. After that, go take out the Voyagers. Then, circle or strafe the Longbows.
Level 15 Cargo FleetEdit
Level 15 cargo is different to other cargo fleets as it does not contain any Longbow Destroyers in its fleet. It has four Harrier Frigates equipped with Scatter missiles and two Genesis cruisers equipped with a pair of Gauss drivers.
To defeat this fleet, you must avoid grouping your ships and subjecting yourself to an insane amount of splash damage. Instead, send one Harrier frigate to fly in a circle around the enemy fleet, this cargo fleet tends to stack so it's easy to circle.
Ensure that your Harrier frigate is flying fairly close. As long as it's moving, most of the missiles and Gauss driver slugs will miss, while the enemy fleet is shooting at the decoy Harrier, send your other ships equipped with long range weapons such as Rail drivers or Scatter missiles and destroy the fleet from afar.
The use of keyboard controls, numbers 1-6 can make executing this strategy much simpler, using these keys to quick select ships is another critical component in mastering micromanagement of fleets in battle.
Level 17 Cargo FleetEdit
Level 17 cargo is comprised of two Longbow destroyers, two Harrier frigates bearing Scatter Missiles and two Genesis cruisers using Gauss Drivers. Like level 15 cargoes, if you're around level 17, you should not attempt to out-muscle this fleet as you will suffer unnecessary losses or be defeated.
Use decoys or flee when the enemy fleet starts to separate and attack them one by one. It is possible to defeat level 17 cargo using six missile Harrier frigates with minimal damage. It is important to practice strafing, right click + drag maneuvers with keyboard quick select helps towards developing good control of your fleets.
Level 20 Cargo FleetEdit
Level 20 cargo fleets are dangerous fleets as they introduce a Rancor battleship in their formation, equipped with HEX Missiles. First off, it is important to note that trying to take on the fleet by force is not advised unless you are merely auto-piloting the fleet for blueprints with a strong fleet.
It is possible to defeat a level 20 fleet using six missile Harrier frigates, but it is very difficult and potentially time consuming. However, using a fleet of Harrier frigates equipped with Shockwave Shield III and Disruptor ray II x2 can work if you have good control.
If using the above build, you should first run away for about 30 seconds to split the ships apart. As your doing this, try to get your ships into 3 groups of 2 (shown on the Harrier frigate page). Destroy the Genesis cruisers first by strafing/hit and run (if you have the appropriate technology). Then, take a single Harrier and fly it towards the Rancor. It will turn to shoot at it, keep the Harrier moving. When the Rancor has fully turned, send your other ships into the Rancor battleship's blind spot to destroy it. Then destroy the Longbow destroyers by strafing/shooting.
The enemy battleship is equipped with four HEX Missiles with a devastating 64 DPS, only group your ships if you know you can dodge the salvos of plasma bolts. It's important to note that you can dodge the Gauss Driver projectiles from both the Genesis cruisers and Longbow destroyers.
To defeat the battleship, you must send one decoy to the immediate rear of the battleship, it will turn and attempt to attack it. In doing so, it brings the forward blind spot around and easier for the rest of your ships to fly into. Battleships can't attack in front or behind them, so enter this blind spot and destroy the battleship. Rancor Battleships are relatively fragile, and their heavy firepower, unique AI and long range make it difficult to surmount it.
Another strategy is to equip a single Genesis cruiser with Rail drivers or Scatter missiles and fly in a very wide circle around the enemy fleet. You must maintain a distance so that enemy warships are only just barely in range. If your Genesis cruiser drifts too close to the enemy fleet whilst circling them, the battleship bearing down on you will bombard you and the Longbow destroyer's Gauss driver slugs will strike your cruiser. Longbow destroyers fire "ahead" so that their projectiles intercepts your cruisers, but if you keep your cruiser moving and you're around 4,000 meters away from them, they will likely miss.
A very common tactic is auto-piloting but this is only for medium level players. As the level 20 cargo has the potential to carry Tier 1 blueprints, they are frequently of high value to those who still require the blueprint weaponry. However, most low levels who try hitting level 20 cargo fleets end up getting set back, and thus they have to learn basic tactics until they can unlock the Hydra missile.
Level 23 Cargo FleetEdit
The level 23 cargo is powerful fleet for players in the low level 20s to fight with. Similar to the level 20 cargo fleet, it replaces one Longbow destroyer with a Rancor battleship, making it near impossible for six Scatter missile Harrier frigates to defeat it. Use of Shockwave Shield III harriers with two Disruptor ray II and good control will make it easier to defeat a level 23 cargo fleet.
It's common for high level players to attack level 23-27 Helium-3 cargo fleets as Helium-3 is now the most commonly used resource for ship building and much weapon and ship research, which is a crucial basis for building fleet vs. fleet and basing fleets. In addition, these fleets also contain blueprints for Tier 1, and are also subject to auto piloting.
Level 25 Cargo FleetEdit
The level 25 cargo includes an Exodus cruiser to its fleets. The Exodus cruiser is equipped with Disruptor rays and a thick Spectral shield and replaces a Genesis cruiser from the level 23 cargo. Many beginner level players may find the Exodus Cruiser difficult to destroy. Use of long range weapons on frigates to strafe away can destroy the Exodus cruiser before it comes into range if you have enough firepower.
Generally, Talons or Nighthawks with HEX missiles or Gauss drivers and Shockwave shields are the best ships for fighting this type of fleet since they are able to kill them quickly with proper control.
It is possible to defeat these fleets using 2 fleets of Genesis cruisers equipped with Scatter missiles. Being the highest level and the highest chance of scoring Tier 1 blueprints, they are very frequent subject to auto-piloting.
Level 27 Cargo FleetEdit
The level 27 cargo is a formidable fleet with three Rancor battleships. Its high firepower makes it a dangerous fleet to fight. Use of Talon frigates equipped with Shockwave shield III and HEX missiles or Exodus cruisers with three Disruptor ray III and Shockwave shield III. Harrier frigate decoys are ideal for defeating a level 27 cargo fleet with instant repair if you have good control.
Being a way to earn Tier 2 blueprints, these fleets are also subject to auto-piloting by mid level players to score powerful weapons.
Antimatter Cargo FleetsEdit
Antimatter Cargo Fleets also spawn from a mining field. These are full of Antimatter and spawn every 30 minutes. Planets have 2 antimatter fields, and both spawn at different times. They carry only Anti-Matter and are transported by VEGA warships, and corvettes.
Anti-matter is used for mid to high level research and ship building, and is even used for repairing end game fleets.
It is important to note that Antimatter fleets contain VEGA Capital ships and are significantly harder to defeat then their Regular Cargo Counterparts
|Level||Cargo size (average)|
Level 20 Antimatter Cargo FleetEdit
The Ezekiel Cruiser poses a major threat. Although it is poorly armored, it boasts extremely powerful thermal beams. Which inflict much greater damage compared to the normal thermal beam
Rancor Battleships equipped with Gladius Drivers can easily defeat this fleet. Simply turn the battleships 90 degrees and strafing backwards will quickly annihilate this fleet as they are subjected to concentrated projectile bombardment.
These fleets are often auto'd by higher levels to acquire antimatter or Blueprints.
Level 23 Antimatter Cargo FleetEdit
Level 23 VEGA Federation Antimatter Fleets are identical to the level 20 Antimatter Fleet. The only difference is that the Colonial Corvettes are armed with two HEX Missiles instead of one. They also have enhanced armor, making them more difficult to destroy.
These fleets are commonly auto'd by higher levels for antimatter and Blueprints.
Level 25 Antimatter Cargo FleetEdit
Level 25 VEGA Federation Antimatter Fleets replace two of the Colonial Corvettes are replaced by the VEGA Federation's Maul Destroyer. The destroyer is armed with Gauss Drivers and boasts a long range of 6,750 m. Although it's slugs can inflict fairly average damage, they can be easily dodged.
If hit several times, the Gauss driver slugs can deplete Shockwave Shield III and Spectral Shield III fairly quickly. Frigates should move unpredictably in a zig-zag pattern, while battleships and cruisers should flank and remain a good distance away from destroyers to avoid being struck by the shells.
The destroyers are not shielded, making them easy to destroy.
These fleets are frequently auto'd by higher levels for antimatter and Blueprints, as Antimatter fleets have a higher drop rate than regular cargo fleets.
Level 27 Antimatter Cargo FleetEdit
These fleets are frequently auto'd by higher levels for antimatter and Blueprints.
Level 30 Antimatter Cargo FleetEdit
The Wrath Battleship is semi-durable, but boasts considerable firepower and range. It is equipped with HEX Missles, able to wear down Spectral Shields quickly, as well as a considerable 5,300 m range. They should be killed in the same way you kill the Rancor Battleship from the level 20 cargo fleet.
This ship will try to flank you, so be cautious and situationally aware. It also comes equipped with at least Rotation Thruster II, making it fairly difficult to strafe turn into it's blind spots. Keep in mind that the Wrath Battleship is significantly weaker then its sector cargo counterpart, the Torment Battleship.
There is also the presence of the feared Apocrypha Cruiser. It is at least twice as powerful as the Ezekiel and boasts three Thermal Beams along with much thicker armor and Spectral Shields, along with high level Rear Thrusters.
The next addition is the Vulture Frigate, it is equipped with Rear Thrusters III, allowing it to chase down fleeing ships. Armed with two Scatter Missiles V, it can deplete higher levels of Spectral Shields quickly.
Level 30 VEGA Federation Antimatter Fleets are identical to the VEGA Federation Cargo Level 30 found in sector space. Although the sector cargo variant has a different formation.
VEGA Cargo FleetsEdit
VEGA Cargo Fleets are seen on the sector map. They launch every 20 minutes (or 10 minutes if there is an event or riot going on). You can check how long until the next launch by clicking on a planet. They spawn at different times per solar system, usually in a cycle between the spawning of Iron Star Company Fleets.
Resource payoff will be 40% helium-3, 30% mineral ore, and 30% antimatter.
VEGA Cargo Fleets consist of VEGA capital ships and warships. Making them very dangerous to the unprepared.
|Level||Cargo Size (average)|
Level 30 VEGA Cargo FleetEdit
Level 30 VEGA corporation fleets are perfectly identical to the Level 30 Antimatter Cargo fleet. the only difference is that the level 30 antimatter cargo fleet has a different fleet formation. This new formation makes the fleet slightly harder because certain ships can enter firing range sooner then before.
These fleets are frequently auto'd by higher levels for resources and blueprints.
Level 33 VEGA Cargo FleetEdit
Level 33 VEGA Cargo Fleets are more dangerous then the level 30 cargo fleet. The Ezekiel Cruiser is replaced with a second Vulture Frigate. While the Wrath Battleship has been upgraded to it's more powerful variation, the Torment Battleship.
Level 35 VEGA Cargo FleetEdit
Level 35 VEGA corporation fleets are much stronger than the level 33.
Level 35 Cargo Fleets are arguably the most frequently attacked Cargo Fleet. Due to the fact they drop a lot of resources, while being generally easy to defeat.
Level 37 VEGA Cargo FleetEdit
A level 37 VEGA Federation fleet possesses significantly more mobile power than the predecessors, it replaces all the Claymore destroyers with Torment battleships and if these capital ships are attack simultaneously, you could potentially be bombarded by 15x HEX Missiles II+ that can wreak havoc to your grouped frigates or cruisers. Also, a cruiser is replaced with a VEGA corporation Heavy cruiser, the Rapture Cruiser, armed with the deadly seeking Hydra missile.
When attacking level 37 VEGA Cargo - It's important to bait the battleships using decoy frigates and not subject a stacked group of ships to insane amount of splash damage. Send 1 Frigate foward so the battleships target it, then send the rest over to finish them off (after all the other ships have been kited, of corse)
Another (easier?) way to destroy this fleet is by using a line of four or more battleships equipped with mass drivers, magnets and strafe thrusters, along with a bait ship (suitable ships for this task being the Genesis or Exodus cruiser equipped with little other than maximum Shock or Spec shields and minimal armour to prevent high repair times). Simply turn the battleships into a blockade and strafe backwards, using the bait ship to absorb any damage and keeping the enemy within range of the battleships' weapons. The enemy battleships can be easily finished off by splitting your battleships and kiting them.
Level 40 VEGA Cargo Fleet Edit
Very similar to a level 37 VEGA Federation fleet. the Rapture Cruiser is Equipped with Rear thrusters, 4 Hydra missiles, heavy armor and thick Spectral shielding, Making the Rapture significantly stronger than the one in the VEGA Level 37. It has enough firepower to destroy a Shockwave IV Shield in three shots.
Kill this fleet in the same way you kill level 37 Cargo Fleets.
Level 45 VEGA Cargo Fleet EditSimilar to a level 50 VEGA Elite fleet. The VEGA Level 45 fleet introduces the Condor Frigate, armed with Gladius Drivers (but its A.I doesn't strafe due to this only being in Retribution and all the further events, despite the player A.I having the command to strafe on auto). Also, the Thermal Beam Apocrypha Cruiser is replaced with another of the same Rapture cruisers in the Level 40. there are also Two Thermal Beam Laser Dread Battleships, and one HEX Missile Torment Battleship. Many players would rather hit a VEGA 50 Elite instead due to the nature of the same tactics used and more rewards in a VEGA 50 Elite. However, due to the addition of the Apocrypha Cruiser as being part of attacking VEGA Cargo 45s, the number of 45s being attacked has gone up.
VEGA Elite 50 Cargo FleetEdit
At first when you see this you must be thinking "Ah, that looks easy to kill."It's not. Many people have tried using Nighthawks and trust me, they got more than a paint job. The frigate is a Condor Frigate, armed with 3 Gladius drivers, and the heavier variant of the Vulture and heaviest variant of all VEGA designed frigates. Equipped with Rear Thruster V and Iridium Magnets III. Better get your strafing perfected. Next comes the two Rapture Cruisers. You must be thinking "This is just another Thermal beam one" when you first face it. Take a closer look, and you can see these are actually Hydra Missiles, and have a lot of range. Hit and Run works, but better get timing right, because that's crucial. The last 3 battleships are the hardest. They are Dread Battleships, the highest variant of VEGA designed battleships. One is equipped with Thermal Beams and Shockwave Shield V, which should be fairly easy to take out. The other two are equipped with 5 Gladius Drivers II, Deflector Shield V and have Iridium Magnets V. This beast yields around 11 million total cargo. It is possible to destroy the 50 with Gladius Driver Venom Battleships and a decoy rancor, If the battleships are flown correctly of course.
There is also another method, which I (The Universal Army) give credit to Hesham Wardany, who gave me the original design. I modified it to try and make it more powerful, so here it is.
Revelation Cruiser/Apocrypha Cruiser in slots 1, 2, 3, 4 and 6: Gladius Driver II x4, Shockwave Shield IV x2, Zynthium Alloy I x4, Iridium Magnets II, Phased Projectiles V
Fury Battleship/Dread Battleship in slot 5: Siege Driver II x 5, Siege Driver I x1, Deflector Shield III, Iridium Magnets IV, Phased Projectiles V
The phased is completely optional, but the higher the phased, the faster the VEGA goes down. Armour was unneccesary, I just put it for no reason. You can play around with my modified setup and see what results it achieves. Also, if you failed to achieve the Siege Driver, you can also use Mass Drivers as a less damaging alternative.
VEGA Elite 53 Cargo FleetEdit
Identical to a VEGA 50 Elite, except that all the ships apart from the Condor Frigate have more armor, and the Rapture Cruisers now have AM Warheads V, making them damage multiple ships if there grouped up.
VEGA Elite 55 Cargo FleetEdit
This is, by far, the hardest cargo fleet. A new Rapture has REPLACED the gladius driver Condor. In addition, all the ships have even more armor then in the VEGA Elite 53, making them very powerful. However, the payout in res is about 20mill, so there is an incentive to kill them.
- The VEGA Corporation used to deploy older and less powerful ships some time ago. They later, designed and developed new and superior ships which are stronger than their predecessor at least by two fold.
- VEGA Corporation Fleets were then given more cargo capacity, carrying twice the amount of content than before. This was likely due to just hunting 40s in low amounts of cargo being very tedious to high level players just simply for research.
These are a group of pictures of the older VEGA ships when VEGA Conflict was run on Flash player rather than Unity.