Resource cargo fleets are groups of warships that are launched from VEGA Federation resourcing locations such as Mineral Ore, Helium-3, Zynthium, and Antimatter Fields, or VEGA processing complex, and travel to a certain destination before despawning. Cargo fleets are labelled with the type and level of fleet visible in planet and sector view. The fleet make up is dependent on the level of the cargo and whether if it is carrying antimatter or not.
Standard Cargo FleetsEdit
Standard cargo fleets are found on a planet. They do not contain antimatter and spawn from the mining fields, gradually making their way to one of several Processing Complex within each planet. Planet cargo fleets will spawn up to two levels below the level indicated on the mining field. They are made up of primarily standard ships that players can obtain and are contracted to deliver resources to VEGA Processing complexes
Resource yield will be 60% of total in the category of the fleet, 20% each of the other two types of resources. The type of resources that the cargo fleet carries is irrelevant when in battle, level 5 zynthium cargo has the same fleet setup as all other level 5s, only Antimatter cargo has different fleet setups despite being the same level.
- note these numbers are "pre revision" and need to be rechecked
Level 1 Cargo FleetEdit
Level 1 cargo fleets are made up for five pathfinder corvettes equipped with the Pulse Ray. It is a fleet that is easily overwhelmed by Voyager Corvettes and Harrier Frigates without the need of any strategies. Eventually, beginner players will auto these low level cargos.
Level 2 Cargo FleetEdit
Very similar to level 1 cargo fleets, Voyager class corvettes have been added to this fleet, all ships are equipped with Pulse Ray weapons and beginners can easily overwhelm them. They become big targets for low levels who start autoing these cargos.
Level 3 Cargo FleetEdit
Level 3 cargo fleets are constituted by three Voyager Corvettes and a single Pathfinder Corvette. They are quite easily destroyed by beginner players who have equipped shields. Frequently, beginner players will auto these cargo for resources.
Level 5 Cargo FleetEdit
Level 5 cargo fleets are also made up only Pulse Ray equipped Voyager Corvettes. They are easily overwhelmed and are frequently attacked on auto by beginner players.
Level 7 Cargo FleetEdit
Level 7 cargo fleets are significantly stronger than all its predecessors. The main complication is the two Longbow Destroyers, and they tend to destroy beginner player's fleets before they manage to come in range to attack them. Almost all new players will backtrack and hit only level 5 cargo fleets, however very few new players to the game will attempt to learn and kill level 7 cargo fleets.
Level 7 cargo fleets force new players to strategize and learn to strafe their ships, a crucial ship technique that needs to be learnt in order to dodge incoming projectile slugs. It is very, very common for new players to be stumped by level 7 cargo fleets. To kill it, use Harrier Frigates equipped with Rail Drivers. Kill the Voyager Corvettes first, then send one Harrier to attack the two Longbows. Strafe against the projectiles, or circle it.
Level 10 Cargo FleetEditLevel 10 cargo fleets have similar fleet composition to level 7s, however it has a single Scatter Missiles Harrier Frigate replacing a Voyager Corvette. New players that stack their ships together will realize that the splash damage will inflict terrible damage onto their ships. In the future, the missile splash damage isn't really a problem as players obtain stronger shields. Players learn to decoy enemy Harrier frigate and the destroyers.
Six Scatter Missile Harrier Frigates can easily destroy this fleet, one Harrier is needed to fly in a circle around the enemy closely while the rest attack from range. Computer fleets attack the closest enemy ship, use this to your advantage. You can also use Rail Driver Harriers. Simply stack them and leaving spaces in between (see the Harrier page, lower formation) to dodge the Scatter Missiles. Then, kill the Voyagers. After that, circle or strafe the remaining Longbows.
Level 13 Cargo FleetEdit
Similar to the level 10 cargo, this time, the Harrier is replaced with Genesis Cruiser equipped with a pair of Gauss Drivers. Arguably, the level 10 cargo is slightly hard than the level 13 cargo, players that have mastered strafing maybe find it easier to dodge Gauss Driver's projectiles rather than two volleys of missiles. It's important to note that the Genesis Cruiser doesn't fire its weapons "ahead," it fires at the target's location so it's easy to dodge the projectiles as long as you're moving.
Destroying the Genesis and Voyagers first before then attacking the destroyers, you can run away for about 20 seconds to seperate the fleet out, since cruisers and corvettes are faster than the destroyers. You only need to deal a portion of the fleet at a time. It is possible to destroy level 13 cargo fleets using six Rail Driver Voyager Corvettes if you have good micromanagement skills. You can still kill the fleet with Rail Driver Harriers. Dodge the Gauss projectiles and kill the Genesis. After that, go kill the Voyagers. Then, circle or strafe the Longbows.
Level 15 Cargo FleetEdit
Level 15 cargo is different to other cargo fleets as it does not have any Longbow Destroyers in its fleet. It has four Harriers equipped with Scatter Miissiles and two Genesis Cruisers equipped with a pair of Gauss Drivers. To defeat this fleet, you mustn't stack your ships and subject your ships to an insane amount of splash damage from eight volleys of missiles. Instead, send one Harrier frigate to fly in circle around the enemy fleet, this cargo fleet tends to stack so it's easy to fly in circle around it.
Ensure that your Harrier is flying fairly close and as long as it's moving, most of the missiles and Gauss Driver slugs will miss, while the enemy fleet is shooting at the decoy Harrier frigate, send the other ships equipped with long range weapons such as rail drivers or scatter missiles and destroy the fleet from afar. The use of keyboard controls, using numbers 1-6 can make executing this strategy much easier, using keyboard to quick select ships is another critical component in mastering micromanagement of fleets in battle.
Level 17 Cargo FleetEdit
Level 17 cargo is comprised of two Longbow destroyers, two missile Harrier frigates and two Genesis cruisers. Like level 15 cargo, if you're around level 17, you should not attempt to out-muscle this fleet as you will suffer unecessary losses or be defeated. Use decoys or run away when it starts to seperate enemy fleets up and attack them in portions. It is possible to defeat level 17 cargo using six missile Harrier frigates with minimal damage. It is good to practice strafing, right click + drag manuevers and keyboard quick select ships against this fleet. Developing good control of your fleets is very important.
Level 20 Cargo FleetEdit
Level 20 cargo fleets are dangerous fleets as it has a Rancor Battleship in its battlegroup. It is possible to defeat a level 20 fleet using six missile harriers, but it is very difficult and potentially time consuming, however using Disruptor Ray Harrier Frigates equipped with Spectral III and Disruptor Ray I and Disruptor Ray III, it can be easier if you have good control.
It's important to note that you can dodge the Gauss Driver projectiles from both the Genesis Cruisers and Longbow Destroyers, using one Harrier Frigate to draw their attention and destroy them whilst the rest of your Harriers attack the Rancor Battleship. The battleship is equipped with four HEX Missiles with a devastating 64 damage per second, only stack your ships if you know you can dodge the salvos of plasma bolts. To defeat the battleship, you must send on decoy to the immediate rear of the battleship, it will turn and attempt to attack it, in doing so, it brings the forward blindspot around and easier for the rest of your ships to access, battleships can't attack infront or behind them, enter this blindspot and destroy the battleship. Rancor battleship are relatively fragile, their heavy firepower, unique AI and long range makes it difficult to surmount it. It is good to ask higher level players to demonstrate this for you.
Another strategy is to equip a single Genesis cruiser with rail drivers or scatter missiles and fly in a very wide circle around the enemy fleet. You must maintain a distance so that enemy warships are only just barely in range, if your Genesis cruiser wonders too close to enemy fleet whilst circling them, the battleship bearing down on you will bombard you and the Longbow destroyer's Gauss Driver slugs will strike your cruiser. Longbow destroyers fire "ahead" so that their projectiles intercepts your cruisers, but if you keep your cruiser moving and you're around 4000 metres away from them, they will miss.
One last strategy is to use six Harrier Frigates equipped with Disruptor Ray I and III. Stack the way it is shown in the level 10 cargo fleet. Dodge all the Gauss Driver projectiles, then proceed the Rancor. Simply strafe the HEX Missiles and ensure you won't be hit. After that, send a Harrier to strafe or circle the Longbows.
Level 23 Cargo FleetEdit
The level 23 cargo is powerful fleet for players in the low level 20s to fight with. Similar to the level 20 cargo fleet, it replaces one Longbow destroyer with a Rancor battleship, making it near impossible for six missile harriers to defeat it. Use of Spectral III/Shock ll harriers and two Disruptor Ray I and III on a Harrier frigate with good control will make it easier for Harriers to defeat a level 23 cargo fleet.
It's not uncommon for high level players to attack level 23-27 Zynthium cargo fleets as Zynthium is the most commonly used resource and research expenditures consume large quantities of Zynthium.
Level 25 Cargo FleetEdit
The level 25 cargo includes an Exodus Cruiser to its fleets. The Exodus cruiser is equipped with disruptor ray and spectral shields and it replaces a Genesis cruiser from the level 23 cargo. Many mid level players may find the Exodus difficult to destroy, use of long range weapons on frigates to strafe away can destroy the Exodus cruiser before it comes into range if you have enough firepower.
Infact ,there is a chance for new player to destroy lv25cargo fleet within 1fight using 6genesis equiped with a lv2 and a lv3 scatter missile , shock 1 , rear thruster 1 , sweep 1 and 2lv4 plasteel , when you begin the battle , create group 1,4 and group 2,3,5,6 , move your 14group to the left of the vega cargo , so 2,3,5,6 will attack their rancor battleship , so your 2356group wont be attacked by the Exodus cruiser , make sure 14group can dogde Gauss driver from Longbow ,genesis , and still in range of the Exodus , also make sure that 2rancors will go on a same way ,so that 2356 group can att them easilier . I used to use this tactic to destroy lv20-25 since i was lv17 , so i got all 20-25 blueprint at lv21 . this tactic has 100% success in attacking lv20 , 70% 23 , and 30% 25
Level 27 Cargo FleetEdit
The level 27 cargo is formidable fleet with three Rancor battleships - It's high firepower makes it powerful fleet to fight, Talons equipped with shock shields III and HEX missile or Exodus cruiser with three disruptor ray IIIs and shock wave III shields and two shockwave III harrier decoys are ideal fleets for defeating a level 27 cargo fleet with instant repair if you have good control.
Attacking and destroying level 27 cargo fleets are not common in high level players even though they are more than capable of defeating lvl 33 cargo. This is mainly because Zynthium is consumed so quickly, high level players tend to attack level 27 Zynthium cargo just to bring their stocks up.
The level 27 standard planetary cargo fleet can be destroyed on automatic by the old auto Rancor battelship set up.
Antimatter Cargo FleetsEdit
Antimatter Cargo Fleets also spawn from a mining field. These are full of Antimatter and spawn every 30 minutes. They carry only Anti-Matter and are transported by VEGA capitals ships and variants of corvettes and gunships.
Anti-matter is usually used for research projects and mid level players will find that they will need to start collecting anti-matter resources. Late level researches consumes large qauntities of anti-matter. Zynthium is arguably more useful than anti-matter.
|Level||Cargo size (average)|
Level 20 Antimatter Cargo FleetEdit
Level 20 antimatter fleets consists of one Ezekiel Cruiser with Thermal Beam I, and 5 other Destiny Corvettes and Colonial Corvettes (in total) equipped with HEX Missiles. The Ezekiel Cruiser poses as the real threat, but Talons or Nighthawks with Rear 3 and HEX Missile I, Gladius Driver I or MD II can take it out. New people have extreme diffculty taking these out. This variant of the cruiser is lightly armored and armed. Although new players with lower level technology may find this an even match. Much more powerful variants of VEGA cruisers reside in level 40 sector cargo fleets. Harrier spamming this kind of fleet does kill it, in exchange for a ton of reparing.
Level 23 Antimatter Cargo FleetEditLevel 23 VEGA Federation anti-matter cargo is made up of mostly Destiny corvettes armed with HEX Missiles. There is a single Ezekiel cruiser equipped with disruptor ray weapons and spectral shields. The Destiny corvettes are unshielded and have a wide field of fire.
The only noticeable difference is that the corvettes are more heavily armed, with dual HEX missiles and approximately 1000 armor hit points.
Level 20 and 23 anti-matter cargo fleets travel faster than the rest of the anti-matter fleets in planet space. They tend to reach processing complex far ahead of the slower level 30 anti-matter cargo fleets.
Level 25 Antimatter Cargo FleetEdit
Level 25 VEGA Federation anti-matter is made up of a variety of ships, two of the Destiny Corvettes are replaced by a VEGA Federation's lightest variant of a destroyer, the Maul Destroyer. The destroyer is very long range and uses to two gauss guns to inflict moderate damage, the Gauss Driver's slugs can be easily dodged however.
The Maul Destroyer's Gladius Drivers can quickly deplete medium level players with shock III if hit several times, keep your frigates moving unpredictably in a zig zag pattern. Battleships and cruisers should flank and remain a good distance away from destroyers to avoid being struck by the Gauss shells.
The destroyers are not shielded.
Level 27 Antimatter Cargo FleetEditLevel 27 cargo replaces the rest of the lighter versions of the Destiny Corvettes with the heavier variants of it and also adds an extra Maul Destroyer into the fleet.
The level 27 Anti-matter cargo fleet has more destroyers than any other NPC fleet in the game.
Level 30 Antimatter Cargo FleetEdit
Level 30 Antimatter cargo fleets introduce several new VEGA Corporation warships, the Wrath Battleship, the Vulture Frigate and the highly feared Apocrypha Cruiser. The Wrath Battleship is moderately robust but possesses significant firepower and range. The battle ship will flank you so be cautious and situationally aware. The battleship has at least a rotation thruster II equipped making it fairly difficult to strafe turn in its blindspots, at the bow and aft.
The Wrath battleship while may possess similar appearances to all other VEGA battleships in higher level cargoes in sector space, is actually more lightly equipped, with less powerful version of the HEX missile and weaker shields and armor.
In addition, there is an Apocrypha Cruiser. The Apocrypha Cruiser is at least twice as powerful as the Ezekiel and boasts with three Thermal Beam I weapons and much more armor and high level rear thrusters. The cruiser with the shorter lifebar is the Ezekiel cruiser and is equipped with only two thermal beam weapons.
The last addition of ship into this fleet is a Vulture frigate, it is equipped with a rear thruster III and is able to chase down harriers running away. Equipped with two scatter missile V, it will deplete higher levels of spectral shields quickly.
Also the destroyers are more powerful variants, being the Claymore (more powerful) and Maul Destroyers.
The level 30 anti-matter cargo is exactly as the same as level 30 cargo you see in sector space.
VEGA Cargo FleetsEdit
Vega Cargo Fleets are seen on the sector map. They launch every 30 minutes, but don't set your watch by it. VEGA Cargo Fleets spawn from all of the Processing Complexes on the planet and scramble to various wormholes. Resource payoff will be 30% of the total cargo value in each Helium3, Mineral Ore, and Zynthium. The remaining 10% of the total cargo will be antimatter. They are constituted by battlegroups of VEGA Federation warships.
|Level||Cargo Size (average)|
Level 30 VEGA FleetEdit
Level 30 VEGA corporation fleets are exactly the same as a level 30 anti-matter fleet, they have the exact same ships with exactly the same equipment configuration, the only difference is that the level 30 antimatter cargo fleet has a different fleet formation compared the the level 30 sector cargo fleet.
The fleet is made up of a VEGA corporation Wrath Battleship, a Claymore and Maul destroyer, a Ezekiel cruiser, a Apocrypha cruiser and a Vulture frigate. It used to be possible to destroy the level 30 cargo fleet using only six beam harriers in a single session, this is no longer possible.
Level 33 VEGA FleetEdit
Level 33 VEGA corporation fleet is more powerful than the level 30 sector fleet variant, the Ezekiel cruiser is replaced with another Vulture frigate. Keep in mind that there is a heavier version of the Battleship called the Torment Battleship. It has more firepower potency and superior manueverability than the Wrath battleship in level 30 sector cargo fleet. It is equipped with shockwave III shields and five HEX missiles which are stronger than the HEX missiles seen equipped on the level 30.
Talon frigates used to be able to destroy this fleet with ease and hardly any damage before a patch. Nighthawks equipped with mass drivers however will make short work of this flotilla, only the Apocrypha cruiser poses a threat the frigates kiting the enemy.
It is possible to use Rancor Battleship to destroy a level 33 sector cargo fleet on auto, check the Rancor battleship page on this wiki
Level 35 VEGA FleetEdit
Level 35 VEGA corporation fleet is much stronger than a level 33 cargo, it is comprised of a Vulture frigate, a Claymore destroyer, Two Apocrypha cruisers and two VEGA corporation battleships, one Wrath Battleship and one Torment Battleship. If you look closely, you can notice one of the battleships with one less HEX missile equipped on its broadside.
It used to be possible to destroy level 35 cargo fleets with Talons or Harriers before the introduction of new ships.
It is possible to destroy the level 35 sector cargo fleet on auto with instant repairs. This requires a whole fleet of Venoms configured in such a way dedicated to fighting cargo fleets however. Configuration can be found in the forums (use search).
Level 37 VEGA FleetEdit
A level 37 VEGA Federation fleet possesses significantly more mobile power than the predecessors, it replaces all the claymore destroyers with Torment battleships and if these capital ships are stack, you could potentially be bombarded by 15x HEX Missiles II+ that can wreak havoc to your stacked frigates or cruisers.
When attacking level 37 VEGA Cargo - It's important to bait the battleships using decoy frigates and not subject a stacked group of ships to insane amount of splash damage.
All the battleships are the heavy variant.
Level 40 VEGA Fleet Edit
Very similar to a level 37 VEGA Federation fleet however a cruiser is replaced with a VEGA corporation Heavy cruiser, the Rapture Cruiser. Equipped with rear thrusters V, multiple high level thermal beams and VEGA corporation exclusively developed armor and thick shielding, it makes a formidable ship to wrestle with in brute strength. It has enough firepower to destroy a shockwave IV Nighthawk in three shots, a single shot will inflict enough damage through shielding and render the Nighthawk damaged beyond instant repairs. It also has increased range with its weapons, 3000 metres.
Its appearance is not discernible compared to other VEGA Cruisers. It has at least 150+ damage per second and around 1500 shields and 3000 armor hit points.
VEGA Elite 50 Cargo FleetEdit
At first when you see this you must be thinking "Ah, that looks easy to kill."It's not. Many people have tried using Nighthawks and trust me, they got more than a paint job. The frigate is a Condor Frigate, heavier variant of the Vulture and heaviest variant of all VEGA designed frigates. Equipped with Rear Thruster V and Iridium Magnets III. Better get your strafing perfected. Next comes the two Rapture Cruisers. You must be thinking "This is just another Thermal beam one" when you first face it. Take a closer look, and you can see these are actually Hydra Missiles, and have a lot of range. Hit and Run works, but better get timing right, because that's crucial. The last 3 battleships are the hardest. They are Dread Battleships, the highest variant of VEGA designed battleships. One is equipped with Thermal Beams and Shockwave Shield V, which should be fairly easy to take out. The other two are equipped with 5 Gladius Drivers (Not Gladius Driver V), Deflector Shield V and have Iridium Magnets V. Holy cheese, that is one hard fleet. This beast yields around 11 million total cargo.
VEGA Elite 53 Cargo FleetEdit
VEGA Elite 55 Cargo FleetEdit
This is, by far, the hardest cargo fleet. A new Rapture has REPLACED the gladius driver frigate. In addition, the Raptures have Antimatter Warheads, so Nighthawks don't work without losing about...ah...half the fleet. The Dread battleships are still the same as ever, but you probably won't have enough Nighthawks to take it on nicely.
- The VEGA corporation used to deploy older and less powerful ships some time ago. They later, designed and developed new and superior ships which are stronger than their predecessor at least by two fold.
- VEGA corporation also upgraded their storages, carrying twice the amount of content than before.