Not to be confused with VEGA Overwatch Fleets
VEGA Cargo Fleets are groups of warships that are launched from VEGA Federation resource mining locations such as Mineral Ore, Helium-3, and Antimatter Fields, or VEGA processing complex, and travel to a certain destination before docking at a processing complex or entering a wormhole, where it disappears.
Cargo fleets are labelled with the type of resource there carrying, and their level.The fleet make up is dependent on the level of the cargo and whether if it is carrying antimatter or not. Each resource corresponds to its on colour. Fleets with blue on the back carry Mineral Ore. Fleets with yellow on the back carry Helium-3. Fleets with purple on the back carry Antimatter. This only happens for in planet cargoes, however, because VEGA Cargo Fleets launched in sector space carry portions of every kind of resource, thus eliminating a need for this colour coding.
Standard Cargo Fleets Edit
Standard Cargo Fleets are found in planet. They spawn from Resource Fields and head towards one of four Processing Complexes (pictured right) found in planet.
Resource Fields are located all around the planet. The lower level ones (that spawn lower level cargos) are furthest from the Complex, and Higher level ones are located closer.
Low Level Cargo fleets (up to 17) will wait at the Resource Field for 2 min before heading towards the Complex, giving new players time to attack them and not have to wait for them to launch
When defeated, any excess cargo that does not fit in your fleets hold will "Drift" on the map for a certain amount of time, allowing you (or other players) to collect it with another fleet. Recently the drift timer was changed from 120 seconds to 20 seconds. Due to player feedback (and a bit of outrage) the timer was increased again to 45 seconds.
Level 1 Cargo Fleet Edit
Level 1 cargo fleets are made up for two Pathfinder Corvettes equipped with the Pulse Ray. It is a fleet that is easily overwhelmed by Voyager Corvettes and Harrier Frigates without the need of any strategies. Eventually, beginner players will auto these low level cargoes.
Level 2 Cargo FleetEdit
Very similar to level 1 cargo fleets, Voyager Corvettes have been added to this fleet, all ships are equipped with Pulse Ray weapons and beginners can easily overwhelm them. They are hardly any better than the level 1 cargo fleet, and they're still subject to frequent autoing.
Level 3 Cargo FleetEdit
Level 3 cargo fleets consist of three Voyager Corvettes, replacing one Pathfinder Corvette. Again, they are all equipped with a Pulse Ray, making them easy to defeat. These cargoes are once again, autoed by low levels very frequently.
Level 5 Cargo FleetEdit
Level 5 cargo fleets are made up of 5 ships, 4 Voyager Corvettes and 1 Pathfinder Corvette, with more Pulse Rays. They are slightly harder then level 3 cargoes but are probably the best cargo fleet for beginners to kill.
Level 7 Cargo FleetEdit
Level 7 cargo fleets are significantly stronger than all its predecessors. The main complication is the Longbow Destroyer. It does heavy damage to new players ships if they don't know how to dodge, a simple ability known as strafing. Almost all new players will backtrack and hit only level 5 cargo fleets. However, very few new players to the game will attempt to learn and kill level 7 cargo fleets.
Level 7 cargo fleets force new players to strategize and learn to strafe their ships, a crucial ship technique that needs to be learnt in order to dodge incoming projectile slugs. It is very, very common for new players to be stumped by level 7 cargo fleets. To kill it, use Harrier Frigates equipped with Rail Drivers. Kill the Voyager Corvettes first, then send one Harrier to attack the Longbow.
In order to strafe, right click left or right of your ship. Your ship will move sideways. Change direction when the Gauss Driver's shots are about to hit your ship, or are on a course to hit you. Make sure you're close enough to hit the enemy.
Level 10 Cargo FleetEdit
Level 10 cargo fleets are moderately harder then level 7 cargo fleets. First off, there are 2 Longbow Destroyers, and a single Scatter Missiles Harrier Frigate replacing one of the Voyager Corvettes. New players that group their ships together will realize that the splash damage will inflict terrible damage onto their ships. In the future, the missile splash damage isn't really a problem as players obtain stronger shields. Players learn to decoy enemy Harrier frigate and the destroyers.
Six Scatter Missile Harrier Frigates can easily destroy this fleet. One Harrier Frigate is needed to fly in a circle around the enemy closely while the rest attack from range. Computer fleets attack the closest enemy ship, use this to your advantage. You can also use Rail Driver Harrier Frigates. Simply group them in 3 groups of 2 (see Harrier Frigate page for more info) to dodge the Scatter Missiles. Then, kill the Voyagers. After that, circle or strafe the remaining Longbows.
Level 13 Cargo FleetEdit
Similar to the level 10 cargo, this time, the Harrier is replaced with a Genesis Cruiser equipped with a pair of Gauss Drivers. Arguably, the level 10 cargo is slightly harder than the level 13 cargo, players that have mastered strafing maybe find it easier to dodge Gauss Driver projectiles rather than two volleys of missiles. It's important to note that the Genesis Cruiser doesn't fire its weapons "ahead," it fires at the target's location so it's easy to dodge the projectiles as long as you're moving.
Destroy the Genesis Cruiser and Voyager Corvettes first before then attacking the destroyers. You can run away for about 20 seconds to separate the fleet out (divide and conquer), since cruisers and corvettes are faster than the destroyers. You only need to deal a portion of the fleet at a time. It is possible to destroy level 13 cargo fleets using six Rail Driver Voyager Corvettes if you have good micromanagement skills. You can still kill the fleet with Rail Driver Harriers. Dodge the Gauss projectiles and kill the Genesis. After that, go kill the Voyagers. Then, circle or strafe the Longbows.
Level 15 Cargo FleetEdit
Level 15 cargo is different to other cargo fleets as it does not have any Longbow Destroyers in its fleet. It has four Harrier Frigates equipped with Scatter Miissiles and two Genesis Cruisers equipped with a pair of Gauss Drivers. To defeat this fleet, you mustn't group your ships and subject your ships to an insane amount of splash damage from eight volleys of missiles. Instead, send one Harrier frigate to fly in circle around the enemy fleet, this cargo fleet tends to stack so it's easy to fly in circle around it.
Ensure that your Harrier is flying fairly close and as long as it's moving, most of the missiles and Gauss Driver slugs will miss, while the enemy fleet is shooting at the decoy Harrier frigate, send the other ships equipped with long range weapons such as rail drivers or scatter missiles and destroy the fleet from afar. The use of keyboard controls, using numbers 1-6 can make executing this strategy much easier, using keyboard to quick select ships is another critical component in mastering micromanagement of fleets in battle.
Level 17 Cargo FleetEdit
Level 17 cargo is comprised of two Longbow Destroyers, two Scatter Missiles Harrier Frigates and two Gauss Driver Genesis Cruisers. Like level 15 cargoes, if you're around level 17, you should not attempt to out-muscle this fleet as you will suffer unnecessary losses or be defeated. Use decoys or run away when it starts to seperate enemy fleets up and attack them in portions. It is possible to defeat level 17 cargo using six missile Harrier Frigates with minimal damage. It is good to practice strafing, right click + drag maneuvers and keyboard quick select ships against this fleet. Developing good control of your fleets is very important.
Level 20 Cargo FleetEdit
Level 20 cargo fleets are dangerous fleets as they have a Rancor Battleship in their battlegroup, equipped with HEX Missiles. First off, it is important to note that trying to take on the fleet by force is not advised unless you are merely autoing the 20s for blueprints.
It is possible to defeat a level 20 fleet using six missile Harrier Frigates, but it is very difficult and potentially time consuming. However, using a fleet of Harrier Frigates equipped with Spectral III and Disruptor Ray II x2 can work if you have good control.
If using the above build, you should first run away for about 30 seconds to split the ships apart. As your doing this, try to get your ships into 3 groups of 2 (shown on the Harrier Frigate page). Kill the Genesis Cruisers first by strafing/hit and run (if you have the appropriate technology). Then, take a single Harrier and fly it towards the Rancor. It will turn to shoot it, keep the Harrier moving. When the Rancor has fully turned, send your other ships into the Rancor's blindspot to destroy it. Then kill the Longbow Destroyers by strafing/shooting.
The enemy battleship is equipped with four HEX Missiles with a devastating 64 DPS, only group your ships if you know you can dodge the salvos of plasma bolts. It's important to note that you can dodge the Gauss Driver projectiles from both the Genesis Cruisers and Longbow Destroyers. To defeat the battleship, you must send one decoy to the immediate rear of the battleship, it will turn and attempt to attack it. In doing so, it brings the forward blindspot around and easier for the rest of your ships to access. Battleships can't attack in front or behind them, so enter this blindspot and destroy the battleship. Rancor Battleships are relatively fragile, and their heavy firepower, unique AI and long range make it difficult to surmount it. It is good to ask higher level players to demonstrate this for you.
Another strategy is to equip a single Genesis Cruiser with Rail Drivers or Scatter Missiles and fly in a very wide circle around the enemy fleet. You must maintain a distance so that enemy warships are only just barely in range. If your Genesis Cruiser drifts too close to the enemy fleet whilst circling them, the battleship bearing down on you will bombard you and the Longbow Destroyer's Gauss Driver slugs will strike your cruiser. Longbow destroyers fire "ahead" so that their projectiles intercepts your cruisers, but if you keep your cruiser moving and you're around 4,000 meters away from them, they will likely miss.
A very common tactic is autoing. As the level 20 cargo has the potential to carry Tier 1 blueprints, they are frequently of high value to those who still require the blueprint weaponry. However, most low levels who try hitting level 20 cargo fleets end up getting set back, and thus they have to learn basic tactics until they can unlock the Hydra Missile.
Level 23 Cargo FleetEdit
The level 23 cargo is powerful fleet for players in the low level 20s to fight with. Similar to the level 20 cargo fleet, it replaces one Longbow Destroyer with a Rancor Battleship, making it near impossible for six Scatter Missile Harrier Frigates to defeat it. Use of Spectral Shield III/Shockwave Shield ll harriers and two Disruptor Ray II on a Harrier Frigate with good control will make it easier for Harriers to defeat a level 23 cargo fleet.
It's common for high level players to attack level 23-27 Helium-3 cargo fleets as Helium-3 is now the most commonly used resource for ship building and much weapon and ship research, which is a crucial basis for building fleet vs. fleet and basing fleets. In addition, these fleets also contain blueprints for Tier 1, and are also subject to autoing.
Level 25 Cargo FleetEdit
The level 25 cargo includes an Exodus Cruiser to its fleets. The Exodus Cruiser is equipped with Disruptor Rays and a Spectral Shield and replaces a Genesis cruiser from the level 23 cargo. Many mid-level players may find the Exodus Cruiser difficult to destroy. Use of long range weapons on frigates to strafe away can destroy the Exodus Cruiser before it comes into range if you have enough firepower.
Generally, Talons or Nighthawks with HEX Missiles or Gauss Drivers and Shockwave shields are the best ships for fighting this type of fleet since they are able to kill them quickly with proper control.
It is possible to defeat these fleets using 2 fleets of Genesis Cruisers equipped with Scatter Missiles. Being the highest level and the highest chance of scoring Tier 1 blueprints, they are very frequent subject to autoing.
Level 27 Cargo FleetEdit
The level 27 cargo is a formidable fleet with three Rancor Battleships. Its high firepower makes it a powerful fleet to fight. Use Talon Frigates equipped with Shockwave Shield III and HEX Missiles or Exodus Cruisers with three Disruptor Ray III and two Shockwave Shield III. Harrier Frigate decoys are ideal fleets for defeating a level 27 cargo fleet with instant repair if you have good control.
Attacking and destroying level 27 cargo fleets are common in high-level players even though they are more than capable of defeating lvl 33 cargo. This is mainly because Helium is consumed so quickly, high-level players tend to only attack level 27 Helium cargo fleets to replenish their supply. Being a way to earn Tier 2 blueprints, these fleets are also subject to autoing by higher levels to score powerful weapons.
Antimatter Cargo FleetsEdit
Antimatter Cargo Fleets also spawn from a mining field. These are full of Antimatter and spawn every 30 minutes. Planets have 2 antimatter fields, and both spawn at different times. They carry only Anti-Matter and are transported by VEGA capitals ships and variants of corvettes and gunships.
Anti-matter is used for mid to high level research and ship building, and is even used for repairing end game fleets.
It is important to note that Antimatter fleets contain VEGA Capital ships and are significantly harder to defeat then their Regular Cargo Counterparts
|Level||Cargo size (average)|
Level 20 Antimatter Cargo FleetEdit
Level 20 antimatter fleets consists of one Ezekiel Cruiser with Thermal Beam I x 2, and 5 other Destiny Cruisers and Colonial Corvettes (in total) equipped with HEX Missiles. The Ezekiel Cruiser poses as the real threat. This variant of the cruiser is lightly armored and armed. New people have extreme difficulty in taking these out.
Talons or Nighthawks (or even Rancor Battleships) with Rear Thrusters III and HEX Missile I, Gauss Driver II or Gladius Driver I can defeat these. Although new players with lower level technology may find this an even match, much more powerful variants of VEGA Corporation cruisers reside in level 40 sector cargo fleets. Harrier spamming this kind of fleet does kill it, in exchange for a ton of repairing. These cargoes are occasionally autoed by high levels, either for resources or for blueprints.
Level 23 Antimatter Cargo FleetEdit
Level 23 VEGA Federation Antimatter Fleets are very similar to the level 20 Antimatter Fleet. The only noticeable difference is that the corvettes are more heavily armed, with dual HEX Missiles and approximately 1000 armor hit points.
Level 20 and 23 anti-matter cargo fleets travel faster than the rest of the anti-matter fleets in planet space. They tend to reach processing complex far ahead of the slower level 25-30 anti-matter cargo fleets. They're sometimes autoed by high levels for resources or blueprints.
Level 25 Antimatter Cargo FleetEdit
Level 25 VEGA Federation Antimatter is made up of a variety of ships, two of the Destiny Cruisers are replaced by a VEGA Federation's lightest variant of a destroyer, the Maul Destroyer. The destroyer is very long range and uses two Gauss Drivers to inflict moderate damage. However, the Gauss Driver's slugs can be easily dodged.
The Maul Destroyer's Gauss Drivers can quickly deplete medium level players with Shockwave Shield III if hit several times, keep your frigates moving unpredictably in a zig-zag pattern. Battleships and cruisers should flank and remain a good distance away from destroyers to avoid being struck by the Gauss Driver's shells.
The destroyers are not shielded. This fleet is also subject to autoing for resources or blueprints, as Antimatter fleets have a higher drop rate than regular cargo fleets.
Level 27 Antimatter Cargo FleetEdit
The level 27 Antimatter cargo fleet has more destroyers than any other NPC fleet in the game. It's also subject to frequent autoing for resources and blueprints.
Level 30 Antimatter Cargo FleetEdit
The Wrath Battleship is moderately robust but possesses significant firepower and range. It uses HEX Missles to wear down your ship's shields. They should be killed in the same way you kill the Rancor from the level 20 cargo fleet. The battleship will flank you so be cautious and situationally aware. The battleship has at least a Rotation thruster II equipped making it fairly difficult to strafe turn in its blind spots, at the bow and aft. It is important to note that the Battleship is significantly weaker then its sector cargo counterparts.
In addition, there is an Apocrypha Cruiser. The Apocrypha Cruiser is at least twice as powerful as the Ezekiel and boasts three Thermal Beam I weapons and much more armor and high level Rear Thrusters. The cruiser with the shorter life bar is the Ezekiel cruiser and is equipped with only two Thermal Beam weapons. To kill this ship, use hit and run tatics.
The last addition of ship into this fleet is a Vulture Frigate, it is equipped with a Rear Thrusters III and is able to chase down harriers running away. Equipped with two Scatter Missiles V, it will deplete higher levels of Spectral Shields quickly. This ship should be takin out quickly to aviod problems
The level 30 antimatter cargo is exactly the same as the level 30 VEGA cargo you see in sector space. These are also subject to autoing, usually for resources, due to the fact the 30 cargo fleet in space is pretty much identical to the Antimatter one.
VEGA Cargo FleetsEdit
Vega Cargo Fleets are seen on the sector map. They launch every 30 minutes, you can check how long untill the next launch by clicking on the planet. They spawn at different times per solar system. VEGA Cargo Fleets spawn from all of the Processing Complexes on the planet and scramble to various wormholes. Resource payoff will be 40% and 30% of the total cargo value in each Helium-3 and Mineral Ore respectively. The remaining 30% of the total cargo will be antimatter. They are constituted by battlegroups of VEGA Federation warships.
|Level||Cargo Size (average)|
Level 30 VEGA Cargo FleetEdit
Level 30 VEGA corporation fleets are exactly the same as a level 30 anti-matter fleet, they have the exact same ships with exactly the same equipment configuration, the only difference is that the level 30 antimatter cargo fleet has a different fleet formation compared the the level 30 sector cargo fleet.
It used to be possible to destroy the level 30 cargo fleet using only six beam harriers in a single session, this is no longer possible. Once again, these fleets are frequent subject to auto for blueprints.
Level 33 VEGA Cargo FleetEdit
Level 33 VEGA Cargo Fleets are more powerful than the level 30 sector fleet variant, the Ezekiel Cruiser is replaced with another Vulture Frigate. Keep in mind that there is a heavier version of the Wrath Battleship called the Torment Battleship. It has more firepower potency and superior maneuverability than the Wrath Battleship in level 30 sector cargo fleets. It is equipped with Shockwave Shield III and five HEX Missiles which are stronger than the HEX Missiles seen equipped on the level 30.
Talon Frigates used to be able to destroy this fleet with ease and hardly any damage before a patch. Iit is still possible to kill them with talons if equiped with Rear Thrusters III and Mass Driver I, but it requires good kiting skills.
Level 35 VEGA Cargo FleetEdit
Level 35 VEGA corporation fleets is much stronger than a level 33 cargo, it is comprised of a Vulture frigate, a Claymore destroyer, Two Apocrypha cruisers and two VEGA corporation battleships, one Wrath Battleship and one Torment Battleship. If you look closely, you can notice one of the battleships with one less HEX missile equipped on its broadside.
Level 35 Cargo Fleets are probably the most commonly attacked Cargo Fleet. They drop a lot of resources, while being generaley easy to defeat.
There are multiple ways to destroy them. One such method is to use Nighthawk Frigates equiped with Mass Drivers to kite them. Another such method is to use Venom Battleships. Putting them in a line, turning them sideways, and having a strong decoy ship, such as a Spec 4 Genesis Cruiser, you can easily take out the entire fleet
It used to be possible to destroy level 35 cargo fleets with Harriers before the introduction of new ships.
Level 37 VEGA Cargo FleetEdit
A level 37 VEGA Federation fleet possesses significantly more mobile power than the predecessors, it replaces all the Claymore destroyers with Torment battleships and if these capital ships are attack simultaneously, you could potentially be bombarded by 15x HEX Missiles II+ that can wreak havoc to your grouped frigates or cruisers. Also, a cruiser is replaced with a VEGA corporation Heavy cruiser, the Rapture Cruiser, armed with the deadly seeking Hydra missile.
When attacking level 37 VEGA Cargo - It's important to bait the battleships using decoy frigates and not subject a stacked group of ships to insane amount of splash damage. Send 1 Frigate foward so the battleships target it, then send the rest over to finish them off (after all the other ships have been kited, of corse)
Level 40 VEGA Cargo Fleet Edit
Very similar to a level 37 VEGA Federation fleet. the Rapture Cruiser is Equipped with Rear thrusters, 4 Hydra missiles, heavy armor and thick Spectral shielding, Making the Rapture significantly stronger than the one in the VEGA Level 37. It has enough firepower to destroy a Shockwave IV Shield in three shots.
Kill this fleet in the same way you kill level 37 Cargo Fleets.
Level 45 VEGA Cargo FleetEdit
Similar to a level 50 VEGA Elite fleet. The VEGA Level 45 fleet introduces the Condor Frigate, armed with Gladius Drivers (but its A.I doesn't strafe due to this only being in Retribution and all the further events, despite the player A.I having the command to strafe on auto). Also, the Thermal Beam Apocrypha Cruiser is replaced with another of the same Rapture cruisers in the Level 40. there are also Two Thermal Beam Laser Dread Battleships, and one HEX Missile Torment Battleship. Many players would rather hit a VEGA 50 Elite instead due to the nature of the same tactics used and more rewards in a VEGA 50 Elite. However, due to the addition of the Apocrypha Cruiser as being part of attacking VEGA Cargo 45s, the number of 45s being attacked has gone up.
VEGA Elite 50 Cargo FleetEdit
At first when you see this you must be thinking "Ah, that looks easy to kill."It's not. Many people have tried using Nighthawks and trust me, they got more than a paint job. The frigate is a Condor Frigate, armed with 3 Gladius drivers, and the heavier variant of the Vulture and heaviest variant of all VEGA designed frigates. Equipped with Rear Thruster V and Iridium Magnets III. Better get your strafing perfected. Next comes the two Rapture Cruisers. You must be thinking "This is just another Thermal beam one" when you first face it. Take a closer look, and you can see these are actually Hydra Missiles, and have a lot of range. Hit and Run works, but better get timing right, because that's crucial. The last 3 battleships are the hardest. They are Dread Battleships, the highest variant of VEGA designed battleships. One is equipped with Thermal Beams and Shockwave Shield V, which should be fairly easy to take out. The other two are equipped with 5 Gladius Drivers II, Deflector Shield V and have Iridium Magnets V. This beast yields around 11 million total cargo. It is possible to destroy the 50 with Gladius Driver Venom Battleships and a decoy rancor, If the battleships are flown correctly of course.
There is also another method, which I (The Universal Army) give credit to Hesham Wardany, who gave me the original design. I modified it to try and make it more powerful, so here it is.
Revelation Cruiser/Apocrypha Cruiser in slots 1, 2, 3, 4 and 6: Gladius Driver II x4, Shockwave Shield IV x2, Zynthium Alloy I x4, Iridium Magnets II, Phased Projectiles V
Fury Battleship/Dread Battleship in slot 5: Siege Driver II x 5, Siege Driver I x1, Deflector Shield III, Iridium Magnets IV, Phased Projectiles V
The phased is completely optional, but the higher the phased, the faster the VEGA goes down. Armour was unneccesary, I just put it for no reason. You can play around with my modified setup and see what results it achieves. Also, if you failed to achieve the Siege Driver, you can also use Mass Drivers as a less damaging alternative.
VEGA Elite 53 Cargo FleetEdit
Identical to a VEGA 50 Elite, except that all the ships apart from the Condor Frigate have more armor, and the Rapture Cruisers now have AM Warheads V, making them damage multiple ships if there grouped up.
VEGA Elite 55 Cargo FleetEdit
This is, by far, the hardest cargo fleet. A new Rapture has REPLACED the gladius driver Condor. In addition, all the ships have even more armor then in the VEGA Elite 53, making them very powerful. However, the payout in res is about 20mill, so there is an incentive to kill them.
- The VEGA Corporation used to deploy older and less powerful ships some time ago. They later, designed and developed new and superior ships which are stronger than their predecessor at least by two fold.
- VEGA Corporation Fleets were then given more cargo capacity, carrying twice the amount of content than before. This was likely due to just hunting 40s in low amounts of cargo being very tedious to high level players just simply for research.