The Repulsor Shield is a ship shield that takes reduced damage from Projectile weapons and recharges to full strength over time.
  — In-game Description 
Repulsor Shield I II III
Mass 45t 270t 810t
Shield Energy 90 540 1,620
Recharge Rate 9 energy/s 54 energy/s 162 energy/s
Defense 90%
Resists Projectile
Obtaining (Blueprint)
Farming Tier VEGA Tier I VEGA Tier II VEGA Tier IV
Fragments 4 5 6
Requirements Deflector Shield III Deflector Shield IV Deflector Shield V
Time 1m 30s 7m 00s 1h 23m 00s
Helium-3 1,130 212,002 2,091,105
Antimatter 0 11,158 697,035
Time 1m 30s 9m 00s 27m 00s
Repuilser 123

Repulsor Shield Level I, II, and III


Repulsor Shields are a blueprint shield, and its blueprints can be found in rebel cargo fleets level 20-27 or VEGA cargo fleets level 33 and 40-45. They are resistant to Projectile damage.

Repulsor Shields and recharging shields in general are generally not used in most of combat as it takes a long 10 seconds to even begin recharging. However, its main use is in base sniping, tanks equipped with this shield can reduce alot of repair time by recharging it when they can.

Strategy and Setup


Projectile weapon are rarely seen in combat making the shield quite useless in that term. Its main use is in sniping bases, tanks equipped with the shield can reduce alot of repair time (Since only projectile turrets will fire at you, See Below for the technique used).

Like the other recharging shields it can recharge to full shield capacity if left alone for 10 seconds. Since bases usually non-stop fire at you it may seem impossible to recharge, but if you have tanky snipers you can send the decoys behind them to recharge and then back to tank.


Repulsor shields are poor choices for Fleet vs Fleet combat like the Deflector Shield. Projectile damage is simply not used in most meta fleets. Since it only has heavy resistance against that other damage types with destroy the shields energy.

Even worse, it has the lowest shield energy in the game at level III, it may have lower mass but it usually doesn't make too much of a difference in combat.


Unlike the other Recharge shields the Repulsor should rarely, if any time be used in combat. It protects a rare damage type used and has the lowest shield energy for a level III/V shield in the game. Put them on sniping fleets instead as it really benefits from all the projectile bullets.

Always equip level III, level II and I are simply too weak to do anything reliable as it will be depleted too fast to even be able recharge in most situations.



  • Before squadrons got released the shield was still used, only to a certain extent though as the highest fleet bay there was was X and bases were very challenging.
  • This is the first and only projectile recharging shield.
  • Hulls equipped with this glow with a light blue like the Deflector Shield.

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