FANDOM



The Reinforced Rails boosts the speed and shield penetration of Kinetic weapons, as well as reducing the minimum range penalty.
  — In-Game Description 

Stats

Reinforced Rails I
ReinforcedRails1
II
ReinforcedRails2
III
ReinforcedRails3
SPECIFICATIONS Notepad
Weapon Mass 21% 32% 42%
Min. Range -10% -20% -30%
Weapon Speed +1,220 m/s +1,490 m/s +1,760 m/s
Shield Bypass +20% +30% +40%
Hull XP 2,531 XP 3,830 XP 5,165 XP
Applies to Kinetic
Restricted to Cruisers
BLUEPRINT CompleteBlueprint
Tech Lab Required VI VIII X
EQUIP ModuleRefit
Time Time 1h 42m 00s 4h 44m 30s 6h 38m 30s
Helium-3 Helium3 1,549,336 4,231,973 5,951,715
Antimatter Antimatter 387,334 1,410,658 1,983,905


General

Reinforced Rails are an upgrade to Phased Magnets with additional shield bypass and a unique minimum range reduction. It is restricted to cruisers.

Strategy and Setup

Advantages

Reinforced Rails have the same mass requirement as compared to Phased Magnets but with 5% more shield bypass, ignoring even more of the enemy's shield defenses.

This special also reduces the minimum range of your Kinetic weapons, preventing enemies from hiding within.

Disadvantages

Reinforced Rails has around twice the XP of Phased Magnets. For short-medium range Kinetic weapons such as Gemini Driver, Storm Driver and Tempest Driver, the minimum range decrease may not be needed at all.

Trivia

  • Reinforced Rails is the first weapon boost that affects minimum range.