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"The Raider Squadron isn't built for range, but its deadly Energy weapons are perfectly suited to aggressive tactics in close quarters."
  — In-Game Description 
Raider Squadron I II III
Mass 390t 600t 842t
DPS 56 140 195
Flight Time 20s
Scramble Range 5,000 m
Speed 1,800 m/s
Health 400
Obtaining (Blueprint)
Complete Blueprint
Prev. Available in
Conspiracy (Store),
Riot (Store)
Complete Blueprint
Curr. Available in
Planet Strike (Store)
Arms Lab Required VI VIII X
Build
Time 42m 30s 1h 55m 00s 3h 55m 00s
Helium-3 822,307 2,179,800 4,603,268
Antimatter 145,113 726,600 1,534,423
Raider 1

Raider Squadron I, II and III Respectively

General

The Raider Squadron is an energy type squadron. It is first available in the event Conspiracy, and now easily available via Planet Strike.

They are very rare to see in combat, they have only been released a few times in events. They are short ranged squadrons with a high amount of damage.

Strategy and Setup

Advantages:

Raider squadrons have a high amount of firepower.

The high amount of firepower allows them to deal very high amounts of damage to ships in close range and are particularly ideal fighting cruisers or cutters. Cruisers and cutters prefer short or medium range combat.

They have high speed, able to retreat quickly for repairs and resupply when destroyed or having finished their attack run. Their high speed allows them to close in on targets and start dealing damage fast given their short scramble range.

Disadvantages:

Raiders have low range, this is massive disadvantage in any fights that isn't short or medium range. Carriers with Raider squadrons are most definitely going to be outranged and outmaneuvered by battleships and carriers. Carriers being slow ships will be helpless and destroyed if they are not adequately protected.

Raiders low range also impact a carriers ability to fight VEGA fleets, they cannot destroy stray battleships or cruisers from afar. Carriers close enough to launch and attack battleship will be in there weapon's range and under attack.

The low range disadvantage also forces your fleet to be on the defensive almost always - as most high level fleets with carriers use Bomber squadrons. Carriers being slow, cannot pursue enemy ships, you count on the enemy to come to you.

Raider squadrons have the lowest health out of all squadrons, they are more easily destroyed than other squadrons.

Trivia

  • The Raider squadrons is the current and only Iron Star squadrons to date.
  • Raider squadrons uses a similar model as the fighter squadron.
  • Raider squadrons are the least used squadrons in the game, mostly because their range is so short that even Battleships can outrange them, let alone destroyers and even other Carrier Squadrons.

Gallery

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