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Built to be the front line hull of the Xeno Division, the Punisher Cruiser is capable of withstanding a tremendous amount of enemy fire allowing its allies to blast enemies apart.
  — In-Game Description 

General

The Punisher Cruiser is a Tier 6 hull with the ability to resist Alien Damage.

As a cruiser, this ship has great defensive capability and is designed to soak up damage.

Strategy and Setup

Advantages

With high innate health, 2 shield slots and 6 armor slots, the Punisher Cruiser is designed to take a real beating and absorb damage while allowing the rest of your fleet to lay waste to the enemy from a safe distance. Its Alien resistance is ideal against Alien Event Targets as well as advanced Xeno Division Ship Weapons.

It can equip up to two hybrid resistors (Anodized Resistor, Skirmish Resistor, Hardened Resistor), further reducing damage from the three traditional damage types (Energy, Explosive, Kinetic).

Disadvantages

Punisher Cruisers have a high repair time due to their huge health pool, often reaching 20 hours for a full fleet. It is not recommended to use only Punisher Cruisers: while you may outlast the enemy, you are certain to take more damage (and hence repair time) than the enemy does.

This ship is just as susceptible to kiting tactics as any other cruiser, with battleships reliably outranging them and being able to impede their movement with NET Torpedoes, destroying the entire fleet without getting any return fire.

The maximum armor mass reduction for this ship is only 35%, which is inferior to the 50% weapon mass reduction of other Xeno Division Hulls. However, the increase in mass reduction is more linear, gaining a decent boost with each upgrade, compared to the other ships where the bonus is only noticeable at Mk IV/V.

Upgrading

Level II
PunisherCruiser1
III
PunisherCruiser2
IV
PunisherCruiser2
V
PunisherCruiser3
VI
PunisherCruiser4
SLOT CONFIGURATION Spaceship
Armor Slots ArmorSlot 6 6 7 7 7
Resistance Slots ResistanceSlot 2 2 2 2 2
SPECIFICATIONS Notepad
Max. Mass 12,870 t 14,040 t 14,625 t 15,210 t 15,210 t
Cargo 1,681,440 t 1,751,500 t 1,821,560 t 1,891,620 t 3,783,240 t
Sector Speed 270 AU/h 270 AU/h 270 AU/h 270 AU/h 390 AU/h
MODIFIERS Wrench
Armor Mass -10% -20% -30% -35% -35%
Resists 40% Al 40% Al 40% Al 50% Al 50% Al
Weapon Speed +5% +10% +15% +20% +20%
RESEARCH ShipLabResearch
Prerequisites Previous level of Punisher Cruiser,
Same level of Revelation Cruiser
Workshop Required IX
Time Time 1d 5h 08m 34s 2d 10h 17m 07s 3d 15h 25m 40s 4d 20h 34m 13s N/A
Mineral Ore MineralOre 38,922,998 77,845,995 101,199,794 155,691,990 N/A
CRAFT Crafting
Time Time 22h 25m 03s 1d 20h 50m 05s 2d 19h 15m 08s 3d 17h 40m 10s N/A
Mineral Ore MineralOre 12,974,333 25,948,665 38,922,998 77,845,995 N/A
Patterns Patterns 1 1 1 1 N/A
Cores Cores 5 5 5 5 N/A
Parts Parts 10 30 90 270 N/A
Armaments Armaments 2,048 2,560 3,200 4,000 N/A


Trivia

  • The Punisher Cruiser is the first of the Xeno Division Hulls.
  • It is consequently the first hull with inherent resistance to Alien Damage.
  • The Punisher Cruiser is also the first asymmetric hull.
  • The Punisher Cruiser is the first hull to share the same design for multiple levels. (Mk I-II, Mk III-IV)
  • The Punisher Cruiser Elite originally had 360 AU/h sector speed, this has been changed to 390 AU/h.
  • A bonus to weapon speed was added to cruiser mark upgrades towards the end of 2017.

Gallery