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The Pulsar Charger absorbs energy from surrounding subatomic particles to generate a devastating shockwave in the event of a hull breach. Upon ship destruction, the residual energy is violently released.
  — Fan-made Description 


Pulsar Charger I
Power Variable Al
AoE Radius 4,000 m
Count 4
Charge Time 8.0 s
Warning Range 3,500 m
Appears in Harvester (70-85),
Unknown Barrage Harvester (90-100),
Reaper Harvester (90-100),
Ancient Harvester (70-100),
Elite Ancient Harvester (90-100),
Geir's Fortress (100),
Ancient Fortress (90-100)


The Pulsar Charger is a powerful special that enables a ship to produce Alien shockwaves as it takes damage.

It starts to charge up when the ship reaches 75%, 50% and 25% health, showing a warning message as well as the approximate explosion radius in red. After 8 seconds, a massive green shockwave is created, damaging all enemies within. When the ship is destroyed, another shockwave is instantly discharged.

Note that the charging process is sequential, and no more shockwaves are emitted after the ship is destroyed.


There are very limited ways to mitigate the damage from the Pulsar Shockwave.

The most straightforward method is to be outside of the explosion radius. This is almost impossible due to the large AoE and the fact that the Alien Harvester usually outpaces your ships. However, you can still protect some of your ships by ship-blocking the Harvester's movement with the rest of your fleet.

The other method is to take down the Harvester quickly so that it does not get the chance to emit all 4 shockwaves. You need to be able to deal 25% damage in less than 8 seconds to accomplish this. It is advised to use a combination of powerful battleships and squadrons.


  • The Pulsar Charger was first seen in Harvester fleets during the original Alien Decimation.