The Kinetic Resistor increases hull resistance to Kinetic weapons by deflecting kinetic projectiles.
  — In-Game Description 


Kinetic Resistor I II III
Ship Mass 2% 4% 6%
Resists 10% 20% 30%
Hull XP 2,277 XP 3,410 XP 5,080 XP
Prerequisites None
EQUIP ModuleRefit
Time Time 4h 00m 10h 00m 18h 00m
Helium-3 Helium3 25,270 337,023 1,307,880
Antimatter Antimatter 0 37,447 145,320


The Kinetic Resistor is a ship resistor. It protects your hull against damage from Kinetic sources.

Instant resistor credits were first available in the Black Market for purchase with either Blood Amber or Coins. The level III version appears every three weeks in a cycle with the other resistors. Since then, this offer has been migrated to the Credit Market.

Strategy and Setup


Kinetic Resistors are the most reliable resistor to use on sniper fleets, which consist of destroyers as damage dealers and cruisers or frigates as decoys. Most base weapons that can fire back at this range are Kinetic-type, making this resistor extremely valuable to have.

Resistors do not increase repair time and can be incredibly efficient, especially if the ship has lots of health.


Kinetic Resistors are difficult to obtain due to their exclusivity to The Markets, especially the level III version. Think thrice before equipping them onto your ships, because the instant credits will not be refunded when you swap or remove them.


  • It is the only basic resistor that had been officially made available as a reusable item.