|Polaron Ray||Graviton Ray Turret|
|Polaron Ray||Repeating Polaron Ray|
|“||The Polaron Ray is an unconventional Energy weapon with improved range and moderate damage.||”|
|— In-Game Description|
|Mass||90 t||135 t||205 t||310 t||465 t|
|Firing Cycle||C: 0.0 / F: 0.8 / R: 1.2-3.0 / N: 5|
|Hull XP||301 XP||342 XP||389 XP||443 XP||510 XP|
|Prerequisites|| Previous level of Polaron Ray,|
Same level of Disruptor Ray
|Arms Lab Required||VII||VIII||IX||X||X|
|Time||9m 00s||18m 00s||1h 04m||4h 56m||21h 50m|
|Module XP||918 XP||1,200 XP||1,575 XP||2,051 XP||2,492 XP|
|Time||2m 00s||3m 00s||6m 00s||16m 00s||54m 30s|
The Polaron Ray breaks the tradition of "short range, high firepower" typical of Energy weapons, instead having the opposite of these traits.
It fires yellow trailing bolts in short bursts. Like most Energy weapons, Polaron Rays home in towards their target with perfect accuracy.
Strategy and Setup
Polaron Rays can potentially outrange Explosive and even Kinetic weapons when equipped with Focused Optics. This combined with their homing ability makes them an unescapable kiting weapon, perfect for frigates and battleships.
Polaron Rays have relatively low damage output, therefore ships equipped with this weapon are often at a disadvantage in close combat. Always try to keep your distance to avoid this situation.
- The Polaron Ray was once called the Polaron Beam, which had been renamed to Polaron Disruptor.
- The Polaron Ray was originally a single, powerful shot that slowly recharged.
- The current reload time varies by level: 1.4 s, 1.8 s, 1.2 s, 1.6 s, 3.0 s
- Voyager Corvettes can equip a single Polaron Ray I with 0 tons left.