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Polaron Ray   Graviton Ray Turret

Polaron Ray   Repeating Polaron Ray


The Polaron Ray is an unconventional Energy weapon with improved range and moderate damage.
  — In-Game Description 

Stats

Polaron Ray I
PolaronRay1
II
PolaronRay2
III
PolaronRay3
IV
PolaronRay4
V
PolaronRay5
STATS
DPS 11 En 14 En 18 En 23 En 29 En
Mass 90 t 135 t 205 t 310 t 465 t
Range 0-3,500 m
Speed 3,000 m/s
Firing Cycle C: 0.0 / F: 0.8 / R: 1.2-3.0 / N: 5
Traits Homing
Hull XP 301 XP 342 XP 389 XP 443 XP 510 XP
RESEARCH
Prerequisites Previous level of Polaron Ray,
Same level of Disruptor Ray
Arms Lab Required VII VIII IX X X
Time 9m 00s 18m 00s 1h 04m 4h 56m 21h 50m
Helium-3 10,600 52,700 263,910 1,276,560 5,471,960
Antimatter 0 0 13,890 141,840 965,640
BUILD
Time 2m 00s 3m 00s 6m 00s 16m 00s 54m 30s
Helium-3 2,170 10,630 52,934 255,528 1,094,698
Antimatter 0 0 2,786 28,392 193,182

General

The Polaron Ray breaks the tradition of "short range, high firepower" typical of Energy weapons, instead having the opposite of these traits.

It fires yellow trailing bolts in short bursts. Like most Energy weapons, Polaron Rays home in towards their target with perfect accuracy.

Strategy and Setup

Advantages

Polaron Rays can potentially outrange Explosive and even Projectile weapons when equipped with Focused Optics. This combined with their homing ability makes them an unescapable kiting weapon, perfect for frigates and battleships.

Disadvantages

Polaron Rays have relatively low damage output, therefore ships equipped with this weapon are often at a disadvantage in close combat. Always try to keep your distance to avoid this situation.

Trivia

  • The Polaron Ray was once called the Polaron Beam, which had been renamed to Polaron Disruptor.
  • The Polaron Ray was originally a single, powerful shot that slowly recharged.
  • The current reload time varies by level: 1.4 s, 1.8 s, 1.2 s, 1.6 s, 3.0 s
  • Voyager Corvettes can equip a single Polaron Ray I with 0 tons left.

Gallery