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Plasteel   Plasteel Plates


A combination of steel and acrylic polymers. Plasteel is useful for light defense, but not effective against heavy weapons.
  — In-Game Description 

Stats

Plasteel I
Plasteel1
II
Plasteel2
III
Plasteel3
IV
Plasteel4
V
Plasteel5
SPECIFICATIONS Notepad
Mass 10 t 20 t 40 t 80 t 120 t
Health 25 50 90 170 240
Hull XP 13 XP 34 XP 77 XP 190 XP 289 XP
RESEARCH ShipLabResearch
Prerequisites Previous level of Plasteel
Ship Lab Required N/A I II III III
Time Time N/A 5m 00s 7m 00s 27m 00s 1h 52m
Helium-3 Helium3 N/A 500 6,600 103,500 519,100
Antimatter Antimatter N/A 0 0 0 0
Module XP N/A XP 17 XP 39 XP 95 XP 145 XP
EQUIP ModuleRefit
Time Time 30s 1m 00s 1m 00s 2m 30s 6m 00s
Helium-3 Helium3 20 70 700 10,420 52,010
Antimatter Antimatter 0 0 0 0 0
REPAIR Repair
Time Time 25s 50s 1m 30s 3m 10s 4m 00s


General

Plasteel is the starter ship armor; the level I version is automatically unlocked at the beginning of the game. It is commonly used in beginner-level fleets.

Strategy and Setup

Advantages

Plasteel is very cheap to equip and gives close to no XP, perfect for light ships such as Voyager Corvettes and Harrier Frigates. They are also used on higher-level ships designed for free instant repair (i.e. with a repair time of at most 5 minutes), most commonly the Rancor Battleship and Broadsword Destroyer.

Disadvantages

Plasteel offers little protection but takes up quite a bit of mass. It is immediately replaced by Tritanium, the next tier of armor.

Trivia

  • Plasteel is not a real metal and is thought to be a play on the words "Plastic" and "Steel".