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Reinforced shields that defend against Plasma based weapons, but are weak to other sources of damage.
  — In-Game Description 

Stats

Plasma Shell I
PlasmaShell1
II
PlasmaShell2
III
PlasmaShell3
SPECIFICATIONS Notepad
Mass 778 t 1,060 t 2,048 t
Energy 2,723 3,710 7,168
Defense 90%
Resists 75% Pl
Resists -25% Other
Hull XP 7,975 XP 9,413 XP 11,011 XP
Restricted to Altairians
BLUEPRINT CompleteBlueprint
Tech Lab Required IX X X
EQUIP ModuleRefit
Time Time 2h 36m 3h 16m 3h 50m
Helium-3 Helium3 5,198,510 8,409,381 13,922,162
Antimatter Antimatter 3,119,106 5,045,628 8,353,297
REPAIR Repair
Time Time 22m 42s 24m 44s 36m 46s


General

The Plasma Shell is a ship shield that is highly resistant to Plasma Damage, but takes increased damage from other sources. It can only be used on Altairian Hulls.

Strategy and Setup

Advantages

Like the previous shells, Plasma Shells have excellent shield energy and mass efficiency, even greater than that of the Harmonic Exophase Shield. They have a very low repair to health ratio unlike earlier shields and are therefore viable on low-repair ships.

The Plasma Shell is able to resist Plasma Damage, making it the first shield to be able to do so, making it extremely effective for NPC Fleet combat.

Disadvantages

Plasma Shells take increased damage against all other damage types, making it only effective in PvE.

As there currently are no plasma weapons for players, this shield is uselessin PvP.

Trivia

  • Hulls with active Plasma Shells glow with a pink coloration.
  • Interestingly, this and the Xeno Shell are the only Shell shields without any special attributes. This is likely because they resist a damage type that is less commonly seen.

Gallery