Stats on this page have not been confirmed by KIXEYE and hence are not 100% accurate.

The Plasma Ray fires unusually stable plasma charges at enemy ships using Alien technology.
  — Fan-made Description
Plasma Ray Stats
Range 0-19,000 m
Projectile Speed 3,500 m/s
Pierce 6

Fan-made art of the Plasma Ray.


The Plasma Ray is a unique weapon only for elite Alien spacecraft. It looks like a green Pulse Ray. Its firing cycle is also similar to that of the Pulse Ray, but it has a slightly longer firing delay and a moderate reloading period.

This weapon has extreme range (even longer than the Rift Beam) and has a piercing ability, allowing it to hit multiple ships in a line. It also deals Alien damage, which cannot be resisted by any shield.


The Plasma Ray only appears in Alien Harvester fleets during Alien Decimation. Each Harvester contains 2 Plasma Rays which deal relatively low damage to a maximum of 2 separate targets.


Although the Plasma Ray deals low damage, its threat cannot be underestimated. It is a nuisance to players who attempt to kite the Harvesters because its piercing ignores ship-shielding and prevents shields from recharging by applying damage every so often, disrupting any shield-switching tactics.

When blitzing the Harvester, it is advised to line up your ships perpendicular to the enemy fire to avoid extra damage caused by the piercing effect of the Plasma Ray.

Note that the Plasma Ray does not home in on its targets. Therefore, it is theoretically possible to dodge this weapon, especially at long range.


  • The Plasma Ray first appeared in Alien Harvesters during the original Alien Decimation.


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