HEX Missile   HEX Missile Turret

HEX Missile Turret   Frenzied HEX Missile Turret

The HEX Missile Turret is an Explosive weapon with moderate range and power, but its true strength is area damage.
  — In-Game Description 


HEX Missile Turret I
DPS 18 Ex 31 Ex 54 Ex 95 Ex 166 Ex
Mass 125 t 220 t 385 t 675 t 1,185 t
Range 3,000-7,250 m
Speed 1,000 m/s
AoE Radius 300 m
Spread 40 deg
Firing Cycle C: 1.0 / F: 2.6 / R: 3.4 / N: 2-6
Module XP 3,253 XP 5,003 XP 7,761 XP 12,129 XP 18,832 XP
RESEARCH ArmsLabResearch
Prerequisites Previous level of HEX Missile Turret,
Coil Driver Turret I
Arms Lab Required V VI VII VIII IX
Time Time 1h 25m 20s 4h 16m 00s 12h 48m 00s 1d 14h 24m 4d 19h 12m
Mineral Ore MineralOre 770,987 2,191,229 7,773,747 15,615,060 31,733,549
Antimatter Antimatter 40,578 243,470 1,371,838 3,903,765 10,577,850
EQUIP ModuleRefit
Time Time 8m 32s 25m 36s 1h 16m 48s 3h 50m 24s 11h 31m 12s
Mineral Ore MineralOre 158,255 474,768 1,770,785 3,652,648 7,648,179
Antimatter Antimatter 0 0 196,754 644,585 1,912,045


The HEX Missile Turret is a HEX Missile adapted for base defence, sharing similar properties. It is a popular defense for mid-level players.

It fires bursts of red plasma bolts with a significant spread.

Strategy and Setup


HEX Missile Turrets are oriented for medium-range defence, with massive firepower at higher levels, especially against grouped enemies. Therefore, they are excellent complements for both long-range and short-range turrets.

While the plasma bolts are slow-moving, their numerosity and spread make it extremely difficult for enemies to dodge every shot.


HEX Missile Turrets have relatively small AoE. Unless boosted by AM Detonators, they are unlikely to damage multiple enemies at once. Their large spread means that only a fraction of shots will hit single targets, greatly reducing the effectiveness of this weapon.

They can also be outranged by destroyers equipped with Mass Drivers, thus it is important to back them up with long-range weaponry such as Kinetic Driver Turrets. However, the difference is so small that sniper decoys often wander into the range of HEX Missile Turrets anyways.


  • The HEX Missile Turret was once called the Heavy Plasma Charger, which had been renamed to Plasma Turret, then Plasma Missile Turret.
  • The number of shots per volley differs by level: 2, 3, 4, 5, 6