|HEX Missile||HEX Missile Turret|
|HEX Missile Turret||Frenzied HEX Missile Turret|
|“||The HEX Missile Turret is an Explosive weapon with moderate range and power, but its true strength is area damage.||”|
|— In-Game Description|
|HEX Missile Turret||I||II||III||IV||V|
|Mass||125 t||220 t||385 t||675 t||1,185 t|
|AoE Radius||300 m|
|Firing Cycle||C: 1.0 / F: 2.6 / R: 3.4 / N: 2-6|
|Module XP||3,253 XP||5,003 XP||7,761 XP||12,129 XP||18,832 XP|
|Prerequisites|| Previous level of HEX Missile Turret,|
Coil Driver Turret I
|Arms Lab Required||V||VI||VII||VIII||IX|
|Time||1h 25m 20s||4h 16m 00s||12h 48m 00s||1d 14h 24m||4d 19h 12m|
|Time||8m 32s||25m 36s||1h 16m 48s||3h 50m 24s||11h 31m 12s|
The HEX Missile Turret is a HEX Missile adapted for base defence, sharing similar properties. It is a popular defense for mid-level players.
It fires bursts of red plasma bolts with a significant spread.
Strategy and Setup
HEX Missile Turrets are oriented for medium-range defence, with massive firepower at higher levels, especially against grouped enemies. Therefore, they are excellent complements for both long-range and short-range turrets.
While the plasma bolts are slow-moving, their numerosity and spread make it extremely difficult for enemies to dodge every shot.
HEX Missile Turrets have relatively small AoE. Unless boosted by AM Detonators, they are unlikely to damage multiple enemies at once. Their large spread means that only a fraction of shots will hit single targets, greatly reducing the effectiveness of this weapon.
They can also be outranged by destroyers equipped with Mass Drivers, thus it is important to back them up with long-range weaponry such as Kinetic Driver Turrets. However, the difference is so small that sniper decoys often wander into the range of HEX Missile Turrets anyways.
- The HEX Missile Turret was once called the Heavy Plasma Charger, which had been renamed to Plasma Turret, then Plasma Missile Turret.
- The number of shots per volley differs by level: 2, 3, 4, 5, 6