|“||Phased Munitions make Projectile weapons more effective at bypassing shield defenses and dealing damage directly to armor.||”|
|— In-Game Description|
|Weight (% Weapon Mass)||1%||2%||3%||4%||5%|
|Enemy Shield Defense||-10%||-20%||-30%||-40%||-50%|
|Tech Lab Required||IV||VI||VIII||X||X|
|Time||9h 46m||18h 51m||4h 1h 33m 20s||7d 20h 10m|
|Time||1h 56m 40s||3h 46m 40s||5h 15m||19h 30m||1d 13h 38m 20s|
They are used but not as often anymore, they are mostly seen on the Bridge.
Strategy and Setup:
Phased Munitions is a good projectile special for projectile turrets that do not need a speed increase, a prime example would be a Storm Driver Turret or sometimes the Gemini Driver Turret. This allows it to do massive repair time to decoys.
Though, other than that it hasn't been seen alot after the "Grand Rebalance" which made Phased Munition Kinetic Driver Turrets rather obsolete on bases.
Its prime disadvantage is not about the special, but its competitor. Iridium Arrays V is a much more popular special as projectile turrets always struggle to hit targets, which Munitions will not help with.
Even if Iridium Arrays never existed, its shield bypass is rendered worthless after the same "Rebalance: which almost rendered shields obsolete and heavy armor a must have in PvP.
A once popular but now obsolete fitting was to pair Kinetic Driver Turrets and Phased Munitions V to deal serious damage to sniper fleets, nowadays the shield bypass is terrible.
- Phased Munitions was once very popular when shields were still extremely popular and needed, though now it isn't needed as much anymore but still good to have if extra room is available.
- After the Xeno Division was introduced this special became useless in High level PvB.