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Phased Projectiles   Phased Munitions

Phased Munitions   Xeno Phased Munitions


Phased Munitions make Kinetic weapons more effective at bypassing shield defenses and dealing damage directly to armor.
  — In-Game Description 

Stats

Phased Munitions I
PhasedProjectiles1
II
PhasedProjectiles2
III
PhasedProjectiles3
IV
PhasedProjectiles5
V
PhasedProjectiles5
SPECIFICATIONS Notepad
Weapon Mass 1% 2% 3% 4% 5%
Shield Bypass +10% +20% +30% +40% +50%
Module XP 252 XP 400 XP 524 XP 635 XP 737 XP
Applies to Kinetic
RESEARCH TechLabResearch
Prerequisites Previous level of Phased Munitions
Tech Lab Required IV VI VIII X X
Time Time 9h 46m 40s 18h 51m 40s 1d 2h 13m 20s 4h 1h 33m 20s 7d 20h 10m 00s
Mineral Ore MineralOre 1,273,839 6,055,489 12,240,900 23,373,663 77,248,639
Antimatter Antimatter 0 318,710 1,360,100 5,843,416 19,312,161
Module XP 63 XP 100 XP 131 XP 159 XP 185 XP
EQUIP ModuleRefit
Time Time 1h 56m 40s 3h 46m 40s 5h 15m 00s 19h 30m 00s 1d 13h 38m 20s
Mineral Ore MineralOre 124,691 218,565 1,679,631 3,028,946 10,512,365
Antimatter Antimatter 0 0 0 757,236 2,628,091


General

Phased Munitions are the base counterpart of Phased Projectiles.

Strategy and Setup

Advantages

Phased Munitions are useful against sniper fleets that have regenerating shields. Even if you could not fully deplete their shields, you could still deal direct health damage and eventually destroy them.

Disadvantages

Phased Munitions are nowhere as useful as Iridium Arrays, which dramatically improve the accuracy of your weapons. Even if you can ignore a portion of enemy shields, your weapons are still useless unless you can hit the target in the first place.

Phased Munitions are most commonly equipped on The Bridge along with Iridium Arrays to guarantee damage against snipers.

Gallery