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The Paladin Carrier is the first hull created in the Advanced Xeno Integrated Systems Project. A brutal flagship able to provide adaptable support and overwhelm enemy forces
  — In-Game Description 

Paladin Carrier
PaladinMk1
Information
Faction A.X.I.S
Hull Tier 6
Armor Slots 1
Shield Slots 1
Special Slots 2
Squadron Slots 6
Health 14,775
Support Field (Needs Generator)
Support Field Range (Needs Generator)
Unladen Mass 755t
Max Mass 15,550t
Max Cargo 3,387,600t
Firing Arc 360 deg
Combat Speed 200 m/s
Turning Speed 10 deg/s
Strafe Speed 50 m/s
Sector Speed 240 AU/h
Modifiers 50% Alien Resist
Unlocking
Requirements Ship Factory X,Ship Lab X
Event Points Required 2,000,000
Available in AXIS

Alien Repeating Events

Build
Build Time 7d 10h 45m
Helium-3 208,904,306
Antimatter 79,044,872
Base Repair Time 2h 3m 8s

Paladin Carrier MKII
PaladinMk1
Information
Armor Slots 1
Shield Slots 1
Special Slots 2
Squadron Slots 6
Resistance Slots 1 (+1)
Health 14,775
Support Field (Needs Generator)
Support Field Range (Needs Generator)
Unladen Mass 755t
Max Mass 16,275t
Max Cargo 4,065,120t
Firing Arc 360 deg
Combat Speed 200 m/s
Turning Speed 10 deg/s
Strafe Speed 50 m/s
Sector Speed 240 AU/h
Modifiers 50% Alien Resist
-5% Squadron Mass
Unlocking
Requirements Workshop IX
Research Time
Mineral Ore
Craft
Craft Time
Mineral Ore
Pattern x40 Paladin Carrier MKII Patterns
Cores x30 T6 Carrier Core
Ship Parts x50 Paladin Carrier Parts
Faction Armaments x1,970 A.X.I.S Armaments

Paladin Carrier MKIII
PaladinMk3
Information
Armor Slots 1
Shield Slots 1
Special Slots 2
Squadron Slots 6
Resistance Slots 1
Health 14,775
Support Field (Needs Generator)
Support Field Range (Needs Generator)
Unladen Mass 755t
Max Mass 17,050t
Max Cargo 4,234,500t
Firing Arc 360 deg
Combat Speed 200 m/s
Turning Speed 10 deg/s
Strafe Speed 50 m/s
Sector Speed 240 AU/h
Modifiers 50% Alien Resist
-15% Squadron Mass
Unlocking
Requirements Paladin Carrier Mk II, Workshop IX
Research Time
Mineral Ore
Craft
Craft Time
Mineral Ore
Pattern x140 Paladin Carrier MKIII Patterns
Cores x80 T6 Carrier Cores
Ship Parts x155 Paladin Carrier Parts
Faction Armaments x4,100 A.X.I.S Armaments

Paladin Carrier MKIV
PaladinMk3
Information
Armor Slots 2 (+1)
Shield Slots 1
Special Slots 2
Squadron Slots 6
Resistance Slots 1
Health 14,775
Support Field (Needs Generator)
Support Field Range (Needs Generator)
Unladen Mass 755t
Max Mass 17,825t
Max Cargo 4,403,800t
Firing Arc 360 deg
Combat Speed 200 m/s
Turning Speed 10 deg/s
Strafe Speed 50 m/s
Sector Speed 240 AU/h
Modifiers 50% Alien Resist
-30% Squadron Mass
Unlocking
Requirements Paladin Carrier Mk III, Workshop IX
Research Time
Mineral Ore
Craft
Craft Time
Mineral Ore
Pattern x210 Paladin Carrier MKIV Patterns
Cores x120 T6 Carrier Cores
Ship Parts x235 Paladin Carrier Parts
Faction Armaments x6,300 A.X.I.S Armaments

Paladin Carrier MKV
PaladinMk5
Information
Armor Slots 2
Shield Slots 1
Special Slots 2
Squadron Slots 6
Resistance Slots 1
Health 14,775
Support Field (Needs Generator)
Support Field Range (Needs Generator)
Unladen Mass 755t
Max Mass 18,600t
Max Cargo 9,146,520t
Firing Arc 360 deg
Combat Speed 200 m/s
Turning Speed 10 deg/s
Strafe Speed 50 m/s
Sector Speed 240 AU/h
Modifiers 50% Alien Resist
-50% Squadron Mass
Unlocking
Requirements Paladin Carrier Mk IV
Workshop IX
Research Time
Mineral Ore
Craft
Craft Time
Mineral Ore
Pattern x280 Paladin Carrier MKV Patterns
Cores x160 T6 Carrier Cores
Ship Parts x435 Paladin Carrier Parts
Faction Armaments x8,500 A.X.I.S Armaments

Paladin Carrier MKVI/Elite
PaladinMk6
Information
Squadron Slots 6
Armor Slots 2
Shield Slots 1
Special Slots 2
Resistance Slots 1
Health 14,775
Support Field (Needs Generator)
Support Field Range (Needs Generator)
Unladen Mass 755t
Max Mass 18,600t
Max Cargo 9,146,520t
Firing Arc 360 deg
Combat Speed 200 m/s
Turning Speed 10 deg/s
Strafe Speed 50 m/s
Sector Speed 330 AU/h
Modifiers 50% Alien Resist
-50% Squadron Mass
Unlocking
Credit Cost 1,750,000

General

The Paladin Carrier is a bridge between two factions, the Xeno Division and A.X.I.S.. It is the first hull from AXIS but also can be said to be the last Xeno Division Hull due to similarities in design and the fact it is a bridge hull. It first appeared in the event AXIS.

It is the most powerful carrier up to date with outstanding abilities, it is a direct upgrade over the Dominion Carrier with better tech, higher mass, health, and better resistance against the new alien threat making it an excellent replacement.

The Paladin Carrier can also change its support field with special generators. Current only three exist being the Agility, Ion, and Phase Shifter Field Generator a first for a carrier.

Strategy and Setup

Advantages:

The Paladin Carrier is a MASSIVE upgrade over the Dominion Carrier. Overall, it has much better technology specific to it, more mass, higher health, and a better ability to survive in combat.

The advantage which makes it a massively wanted carrier is that it has the ability to equip the most powerful squadrons in the game, the Yellowjacket Drone and the Hunter Swarm making it have a massive key advantage over over carriers. It also can equip many more powerful technologies making it even more superior.

In addition, it has the ability to change support fields. Thus, it can have an Ion Field, Agility Field, or Phased Shifter Field as long as you have their specific generator equipped, a first for any carrier.

Like all other Xeno Division Hulls and A.X.I.S. Hulls, they have reduced weight bonus, in this case, the Paladin carrier has reduced squadron mass. It also has built in Alien Resistance making it have a much higher survival rate in the heat of the Alien Threat.

It also has the easiest carrier mark upgrade luck in the game. It has a much different upgrade pattern having tons of cores and pieces needed for it, however all the materials are guaranteed in an upgrade strongbox meaning no luck is needed, only farming.

Disadvantages:

Even though it has a non-luck based crafting strongbox that doesn't mean it won't be incredibly difficult to mark upgrade without the right fleet setup. Thus, players will still have difficulty trying to highly mark up the carrier.

With the new Suppressor hull along with better squadron dealing weapons, sometimes the enemy may always destroy your drones before they reach them.

The Paladin also takes a massive chunk of resources to build and a large seven day built time, but that's only by itself. When it is paired with all the AXIS tech it can take almost a month to build along with ~500 mil Helium-3 and ~250 mil Antimatter.

Though, even if it is an incredibly devastating hull. One on one it is still extremely slow and easy to catch and destroy, meaning once unguarded it will fall incredibly fast.

Setup:

See Paladin Carrier Builds for more info.

Gallery

Trivia

  • The Paladin Carrier is the first A.X.I.S Hull.
  • The Paladin Carrier was the first Carrier to have an interchangeable support field.
  • The Paladin Carrier is also going on a debate on which side is the front as both sides could very well be the front. Its flying mechanic is also very strange adding to the confusion.
  • The Paladin Carrier was once referred to as the Tormentor Carrier before it was released

Video

Tormentor Carrier00:12

Tormentor Carrier

360 Angle of the Paladin when it was still referred to as the Tormentor

Poll

THIS POLL WAS BEFORE THE PALADIN WAS RELEASED

Thinking about how OP the Dominion Carrier was how many squadron slots would you think this thing would have?
 
12
 
9
 
6
 
0
 
8
 

The poll was created at 05:12 on June 16, 2017, and so far 35 people voted.

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