|“||The Overcharged Warheads are given a newly discovered isotope of dense properties, resulting in a larger blast radius and force of explosion.||”|
|— In-Game Description|
|!THIS SPECIAL CAN ONLY BE EQUIPPED ON THE DECIMATOR/VINDICATOR CUTTER!|
|Mass||3% weapon mass||4% weapon mass||5% weapon mass|
|AoE Radius||+150 m||+200 m||+250 m|
Prev. Available in
Curr. Available in
|Alien Strike (Store)|
|Tech Lab Required||VI||VIII||X|
Strategy and Setup
The Overcharged warheads grants a massive 250m AoE Boost (The same as Antimatter Warheads V), allowing explosive weapons equipped on the ship to deal massive Area of Effect damage. Combined with weapons such as the Manifold Missile or Cluster Missile, those weapons will gain so much AoE they can damage 4 or 5 ships when grouped.
The Overcharged Warheads has a very low weight, only taking up 5% of a weapon mass at level 3, meaning it can be mounted on ships without taking up a significant amount of mass.
Shield Bypass will do nothing against Iron Star Company Hulls as well as the Punisher Cruiser, as both have more armor than shields, meaning that once the shields go down the shield bypass effect will be rendered useless.
The Overcharged Warheads is also Decimator Cutter only, meaning that options to use the special are heavily limited. Many people also would use the Xeno Cluster Missile II instead which cannot benefit from this special.
When using this special it is advised to equip level III and Fusion Thrusters III. For weapons and armor try to balance them out so you can atleast have 1 EXAL Heavy Talonite Armor II whilst having high DPS. Shielding isn't needed as all shields die in one blast which is wasted mass.