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The Overcharged Warheads are given a newly discovered isotope of dense properties, resulting in a larger blast radius and force of explosion.
  — In-Game Description 

Stats[]

Overcharged Warheads I
OverchargedWarheads1
II
OverchargedWarheads2
III
OverchargedWarheads3
SPECIFICATIONS Notepad
Weapon Mass 3% 4% 5%
AoE Radius +150 m +200 m +250 m
Shield Bypass +10% +15% +20%
Hull XP 2,843 XP 4,295 XP 5,879 XP
Applies to Explosive
Restricted to Cutters
Restricted to Xeno DivisionA.X.I.S.Altairians
BLUEPRINT CompleteBlueprint
Tech Lab Required VI VIII X
EQUIP ModuleRefit
Time Time 4h 00m 8h 00m 16h 00m
Helium-3 Helium3 3,113,840 4,670,760 6,227,680
Antimatter Antimatter 1,167,690 1,731,535 2,335,380


General[]

Overcharged Warheads boost Explosive weapons by enhancing area of effect and shield bypass. They are restricted to the Decimator, Vindicator and Altairian Cutters.

Strategy and Setup[]

Advantages[]

Overcharged Warheads are basically AM Warheads III-V with extra shield bypass. They take up minimal mass, enabling your cutters to pack a punch while also having decent armor, shields and thrusters.

Disadvantages[]

The shield bypass granted by Overcharged Warheads is worthless because Alien Hulls and Xeno Division Hulls or above are most likely to have extremely tough armor and relatively weak shields. The same applies to modules for both PvE and PvP.

Gallery[]


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